-------- THE HPL ENGINE LOG ------------ Engine build ID 20100819012504 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel(R) HD Graphics Family Version: 3.1.0 - Build 8.15.10.2372 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.40 - Intel Build 8.15.10.2372 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)(OpenAL default) 1. Generic Software on Communications Headphones (IDT High Definition Audio CODEC) Trying to open device 'Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)'... Success! Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ----------------------------------------------------- LevelEditor Build ID: 20100917115131 ----------------------------------------------------- Created Entity Loader Added object type: Compound Added object type: Light Added object type: Light Added object type: Light Added object type: Billboard Added object type: Particle System Added object type: Sound Added object type: Static Object Added object type: Entity StaticProp Added object type: Entity CommentaryIcon Added object type: Entity Object,Static Added object type: Entity Object,Grab Added object type: Entity Object,Push Added object type: Entity Object,Slide Added object type: Entity SwingDoor Added object type: Entity Lever Added object type: Entity Wheel Added object type: Entity MultiSlider Added object type: Entity Lamp Added object type: Entity Button Added object type: Entity Photocell Added object type: Entity MoveObject Added object type: Entity Item,Puzzle Added object type: Entity Item,Coins Added object type: Entity Item,Note Added object type: Entity Item,Diary Added object type: Entity Item,Lantern Added object type: Entity Item,Health Added object type: Entity Item,Sanity Added object type: Entity Item,LampOil Added object type: Entity Item,Tinderbox Added object type: Entity Item,HandObject Added object type: Entity Chest Added object type: Entity OilBarrel Added object type: Entity EmotionStone Added object type: Entity NPC Added object type: Entity LevelDoor Added object type: Entity CritterBug Added object type: Entity CritterSpider Added object type: Entity Enemy_Grunt Added object type: Entity Enemy_WaterLurker Added object type: Entity PlayerHands Added object type: Entity HandObject Added object type: Area Script Added object type: Area PosNode Added object type: Area Flashback Added object type: Area Sign Added object type: Area SlimeDamage Added object type: Area Examine Added object type: Area Insanity Added object type: Area Ladder Added object type: Area Liquid Added object type: Area Sticky Added object type: Area Rope Added object type: Area PathNode Added object type: Area PlayerStart Added object type: Primitive Added object type: Decal Added object type: FogArea ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// -------------------------------------------------------- Game Running --------------------------------------------------------