Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1680x1050 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1680 x 1050 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTS 250/PCIe/SSE2 Version: 3.3.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (SB Audigy)(OpenAL default) 1. Generic Software on Digital Audio Interface (SB Audigy) 2. Speakers (SB Audigy) 3. Digital Audio Interface (SB Audigy) Trying to open device 'Generic Software on Speakers (SB Audigy)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1226 ms Entities: 215 ms Compilation: 1 ms Total: 1453 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- Setting profile: 'LowKeeee' Path: 'C:\Users\LowKeeee\Documents/Amnesia/Main/LowKeeee/' ERROR: Unable to open config file 'custom_stories/entities/custom_story_settings.cfg'! Invalid filepointer returned! Error creating custom story from path "custom_stories/entities" : could not find custom_story_settings.cfg file or it was invalid. ERROR: Unable to open config file 'custom_stories/redist/custom_story_settings.cfg'! Invalid filepointer returned! Error creating custom story from path "custom_stories/redist" : could not find custom_story_settings.cfg file or it was invalid. ERROR: Unable to open config file 'custom_stories/redist1/custom_story_settings.cfg'! Invalid filepointer returned! Error creating custom story from path "custom_stories/redist1" : could not find custom_story_settings.cfg file or it was invalid. WARNING: No resources element found in 'custom_stories/Trapped Beneath/extra_english.lang' -------- Loading map 'below_4.map' --------- Cache Loading: 2799 ms WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! ERROR: Could not find bone 'chain_elbow_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_right03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_right04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_right05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_elbow_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_left03' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_left04' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' ERROR: Could not find bone 'chain_hand_left05' in model 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/character/agrippa/agrippa.ent' Entities: 12309 ms Compilation: 94 ms Total: 15873 ms Meshes created: 566 Bodies created: 303 -------- Loading complete --------- WARNING: NPC 'agrippa_1' does not have a follow player area!