Version 1.31 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1280x720 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1280 x 720 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTS 450/PCIe/SSE2 Version: 4.5.0 NVIDIA 353.62 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.50 NVIDIA ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Динамики (5- Устройство с поддержкой High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Динамики (5- Устройство с поддержкой High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 3921 ms Entities: 1881 ms Compilation: 1 ms Total: 5885 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'Wicopee' Path: 'C:\Users\Dap-C\Documents/Amnesia/Main/Wicopee/' -------- BEGIN LOAD FROM C:\Users\Dap-C\Documents/Amnesia/Main/Wicopee/custom/Security in trouble/AutoSave_NULL_2015_12_19_19_43_27_0.sav --------- LOADING SAVE GAME! -------- Loading map '03_reabilitation.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Security in trouble/maps/03_reabilitation.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Security in trouble/maps/03_reabilitation.map'. MeshEntity Loading: 1060 ms Primitive Loading: 1342 ms Decal Loading: 318 ms Object Combining: 0 ms Compilation: 8 ms Combining: 982 ms Sorting: 953 ms Meshes: 4 ms Bodies: 25 ms Static Objects: 3727 ms Entities: 1596 ms Compilation: 2 ms Total: 5371 ms Meshes created: 25 Bodies created: 9 -------- Loading complete --------- ERROR: Loading entity PlayerHands: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/models/player/hands/hands.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/models/player/hands/hands.ent) differ! Probably caused by .ent not being up to date with mesh WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! ERROR: Loading entity corpse_male_1: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/corpse_male/corpse_male.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/corpse_male/corpse_male.ent) differ! Probably caused by .ent not being up to date with mesh -------- END LOAD --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Couldn't texture '' ERROR: Could not load texture ''! ERROR: Couldn't build script 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Security in trouble/maps/04_testing.hps'! ------- SCRIPT OUTPUT BEGIN -------------------------- main (75, 1) : INFO : Compiling void CameraBreak(string&in, string&in, int) main (83, 22) : WARN : Conversion from double to float, possible loss of precision main (86, 1) : INFO : Compiling void Falling_rocks(string&in, int&in) main (91, 35) : WARN : Conversion from double to float, possible loss of precision main (91, 30) : WARN : Conversion from double to float, possible loss of precision main (91, 18) : WARN : Conversion from double to float, possible loss of precision main (134, 1) : INFO : Compiling void Door_sound(string&in, string&in, int) main (139, 33) : WARN : Conversion from double to float, possible loss of precision main (139, 28) : WARN : Conversion from double to float, possible loss of precision main (139, 19) : WARN : Conversion from double to float, possible loss of precision main (144, 1) : INFO : Compiling void CutOff(string&in, string&in, int) main (148, 35) : WARN : Conversion from double to float, possible loss of precision main (148, 25) : WARN : Conversion from double to float, possible loss of precision main (148, 18) : WARN : Conversion from double to float, possible loss of precision main (164, 1) : INFO : Compiling void CutOn(string&in, string&in, int) main (168, 34) : WARN : Conversion from double to float, possible loss of precision main (168, 24) : WARN : Conversion from double to float, possible loss of precision main (168, 18) : WARN : Conversion from double to float, possible loss of precision main (215, 1) : INFO : Compiling void FireTrigger(string&in, string&in, int) main (220, 24) : WARN : Conversion from double to float, possible loss of precision main (223, 25) : WARN : Conversion from double to float, possible loss of precision main (259, 1) : INFO : Compiling void Timers(string&in) main (277, 57) : WARN : Conversion from double to float, possible loss of precision main (277, 52) : WARN : Conversion from double to float, possible loss of precision main (298, 36) : WARN : Conversion from double to float, possible loss of precision main (298, 26) : WARN : Conversion from double to float, possible loss of precision main (298, 19) : WARN : Conversion from double to float, possible loss of precision main (337, 1) : INFO : Compiling void door_reset() main (340, 39) : WARN : Conversion from double to float, possible loss of precision main (356, 1) : INFO : Compiling void door_interact(string) main (357, 8) : ERR : Multiple matching signatures to 'StringToInt(string)' main (357, 8) : INFO : int StringToInt(string) main (357, 8) : INFO : int StringToInt(string&in) main (369, 38) : WARN : Conversion from double to float, possible loss of precision ------- SCRIPT OUTPUT END ---------------------------- FATAL ERROR: Could not load script file 'custom_stories/Security in trouble/maps/04_testing.hps'! main (357, 8) : ERR : Multiple matching signatures to 'StringToInt(string)'