Version 1.500 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating job manager with 7 threads and 1024 jobs Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module Creating script module Creating lipsync module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1920x1080 bpp:32 rr: 60 fs:2 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1) Available drivers: (0) - 'windows' (1) - 'dummy' Creating window: (-1,-1) 1920 x 1080 - 32 bpp flags: 18 Setting display mode: 1920 x 1080 - 32 bpp 60 hz Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 980 Ti/PCIe/SSE2 Version: 4.6.0 NVIDIA 417.35 Max texture image units: 32 Max texture coord units: 8 Max texture buffer size: 134217728 Max texture array slices: 2048 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Texture compression 3DC: 1 Texture sRGB: 1 Geometry Instancing: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.60 NVIDIA ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 Max vertex uniforms: 2048 Max fragment uniforms: 4096 OGL ATIFragmentShader: 0 Tesselation: 1 MultiBindTex: 1 Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine materials Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing FMOD. -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- Loading keybinds - file version:0 New default keybindings detected - trashing old keybindings. Loading keybinds - file version:5 --- Started streaming map 'main_menu' --- Failed parsing of XML document J:/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found Failed parsing of XML document J:/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found! ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. -------------- SAVE THREAD INIT ----------------- -------------- SAVE THREAD COMPLETED ----------------- --- Started streaming map '00_00_intro' --- Map script loading started Map script loading completed --- Started streaming map '00_01_apartment' --- ERROR: Texture 'J:/Steam/steamapps/common/SOMA/particles/dust/materials/dust_light_tiny.dds' for material 'particles/dust/materials/dust_light_tiny.mat' lacks MipMaps