-------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1280x820 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'HPL Level Editor' pos:(-1x-1) Setting video mode: 1280 x 820 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: Quadro FX 1800/PCIe/SSE2 Version: 3.3.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 4 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 ***** WARNING ***** Expecting IL version 178 and found version 168 Cube Maps may not load correctly in this version and will not render correctly in game Please use the included version of libIL and not a custom build if you have issues ***** WARNING ***** Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Lautsprecher (High Definition Audio-Gerät)(OpenAL default) Trying to open device 'Generic Software on Lautsprecher (High Definition Audio-Gerät)'... Success! Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ----------------------------------------------------- LevelEditor Build ID: 20101027185544 ----------------------------------------------------- Created Entity Loader Added object type: Compound Added object type: Light Added object type: Light Added object type: Light Added object type: Billboard Added object type: Particle System Added object type: Sound Added object type: Static Object Added object type: Entity StaticProp Added object type: Entity CommentaryIcon Added object type: Entity Object,Static Added object type: Entity Object,Grab Added object type: Entity Object,Push Added object type: Entity Object,Slide Added object type: Entity SwingDoor Added object type: Entity Lever Added object type: Entity Wheel Added object type: Entity MultiSlider Added object type: Entity Lamp Added object type: Entity Button Added object type: Entity Photocell Added object type: Entity MoveObject Added object type: Entity Item,Puzzle Added object type: Entity Item,Coins Added object type: Entity Item,Note Added object type: Entity Item,Diary Added object type: Entity Item,Lantern Added object type: Entity Item,Health Added object type: Entity Item,Sanity Added object type: Entity Item,LampOil Added object type: Entity Item,Tinderbox Added object type: Entity Item,HandObject Added object type: Entity Chest Added object type: Entity OilBarrel Added object type: Entity EmotionStone Added object type: Entity NPC Added object type: Entity LevelDoor Added object type: Entity CritterBug Added object type: Entity CritterSpider Added object type: Entity Enemy_Grunt Added object type: Entity Enemy_ManPig Added object type: Entity Enemy_WaterLurker Added object type: Entity PlayerHands Added object type: Entity HandObject Added object type: Area Script Added object type: Area PosNode Added object type: Area Flashback Added object type: Area Sign Added object type: Area SlimeDamage Added object type: Area Examine Added object type: Area Insanity Added object type: Area Ladder Added object type: Area Liquid Added object type: Area Sticky Added object type: Area Rope Added object type: Area PathNode Added object type: Area PlayerStart Added object type: Primitive Added object type: Decal Added object type: FogArea ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// -------------------------------------------------------- Game Running -------------------------------------------------------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // Loading file A:/Steam Games/steamapps/common/Amnesia The Dark Descent/custom_stories/Amnesia The Artificial Sun/data/maps/cranny.map ///////////////////////////////////////////////////////////////// ERROR: Couldn't create material 'static_objects/decals/human_skin.mat' Inconsistency found in file entities/furniture/table_nice_wood01/table_nice_wood01.ent : no subtype Static in type StaticProp Using type Entity StaticProp for badly saved file entities/furniture/table_nice_wood01/table_nice_wood01.ent Inconsistency found in file entities/lab/burner_tripod/burner_tripod.ent : no subtype Static in type StaticProp Using type Entity StaticProp for badly saved file entities/lab/burner_tripod/burner_tripod.ent ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' ERROR: Could not load XML document '../../../../../' Error creating Entity named silent_suitor_1, ID 3432 ERROR: Could not load XML document ''