Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 36 Vote(s) - 4.58 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Amnesia] Screenshot criticism thread
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
RE: Screenshot criticism thread

(05-10-2013, 12:55 PM)Hardarm Wrote:
(05-10-2013, 12:47 PM)JustAnotherPlayer Wrote:
Spoiler below!

[Image: 4eXLIN5.jpg]

Just give what the hell is wrong with it.

Light looks very sparse. looks like the light is coming out of nowhere. Plus there is poor mapping, solve that with ornaments.

NOW READ PLEASE:
Can you tell me why sometimes I post an image you have to post another one just after I do it? You see that it hasn't got any reviews and you just paste one right under mine?

That's not cool, that image okay, it's been viewed a lot because it was a part of that 'joke', but what about some other ones? You did the same thing, I wanted some criticism on that image, I never paste images under not-criticized ones, or at least, I try to review it and then do it.
Hahahaha! Gave me a good laugh.

I think most of you (Robosprog, Kman, Hardarm, Kiandra etc.) use Amnesia assets better than I do - and are more well versed within the knowledge of "possible models" to fit into a map. I mostly look at the models/lighting/particles etc. thinking "well you should probably change the surface of that model, it looks odd in that light" or "that scene would really look better with a few custom made lights" but then I realize you are not modelers.

I solve most of my "problems" by making custom assets; "Oh I need this type of shadow here" - create a custom gobo or "This fog looks odd" - create a custom particle. You work with "modifying existing assets" until you achieve something which is similiar to what you want - I don't know any profound tricks as to how you modify asset X to look like "what I want". This is sort of why I'm having trouble giving critique to the more skilled users of the forum - because all I want to do is arrange a list of custom assets while you think about how to arrange existing ones. Different ways of approaching modding!

As for an attempted critique to hardarm:
Fun to see you pimp the valvebox with some billboards! You have the lamp (Traggeys) emitting yellow light, the pipe having a green light on it, the valvebox has some small white lights plus an orange light on it - currently I only see the yellow light from the lamp. You could create some variations to it by adding smaller lights representing the different tones of the billboards. You could also direct a yellow spotlight towards those pipes to create some shadows on the walls behind. As for the composition, the placement of the assets, I think it's nice.

Just another player: You post a lot of screenshots which all "carry the mistakes of your previous one onto the next". Your scenes are often overly bright with very strong billboards. I suggest that you sit down and "train yourself" using billboards and lights to learn - because as I currently see it the same mistakes are repeated; use the criticism of this thread to change/improve your work - because currently you are not. You might not agree with the criticism given, ultimately you are the boss of your work - so putting personal taste over "general taste" is important but you should be aware of it when doing it.

[Image: mZiYnxe.png]


(This post was last modified: 05-10-2013, 02:35 PM by Acies.)
05-10-2013, 02:32 PM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
RE: Screenshot criticism thread

(05-10-2013, 04:05 PM)Robosprog Wrote: Vastly exaggerating, and I love hardarms screenies, and often give him criticism in steam, so why is it bad that I show that appreciation publicly?

(03-10-2013, 12:20 AM)Robosprog Wrote: Hardarm has won the thread.

I rate it 3 memes.
05-10-2013, 05:26 PM
Find
Hardarm Offline
Posting Freak

Posts: 891
Threads: 39
Joined: Apr 2011
Reputation: 43
RE: Screenshot criticism thread

(05-10-2013, 05:26 PM)Adny Wrote: [quote='Robosprog' pid='231039' dateline='1368198329'] often

Often =! Always
And he said he does it on Steam. Why comparing these posts?

Btw i'm trying to be really neutral here D:
This thing if it gets for far too long could embarass me D:

EDIT: Thanks Acies and Adny for the criticism Wink
JAP, there are already a lot of billboards I guess :U

listen to boards of canada
(This post was last modified: 05-10-2013, 06:59 PM by Hardarm.)
05-10-2013, 05:48 PM
Website Find
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
RE: Screenshot criticism thread

A few screenshots from my Bedroom in AFM. Tell me what is wrong.
Spoiler below!

[Image: 87HnCaO.jpg]
[Image: GmCT5pj.jpg]


"Veni, vidi, vici."
"I came, I saw, I conquered."
05-11-2013, 01:21 AM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
RE: Screenshot criticism thread

Generally (i.e. applying to all the screens you've shown here) your lighting really lacks contrast in terms of brightness. You have a really bright boxlight; most of the corners of your room shouldn't be that bright. Tone down the box light, then use (faint) pointlights where necessary.

Try to simulate light spread. Put stronger/brighter PLs closer to the light source (e.g. your window), and put weaker ones farther away.

I rate it 3 memes.
05-11-2013, 02:09 AM
Find
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
RE: Screenshot criticism thread

(05-11-2013, 02:09 AM)Adny Wrote: Generally (i.e. applying to all the screens you've shown here) your lighting really lacks contrast in terms of brightness. You have a really bright boxlight; most of the corners of your room shouldn't be that bright. Tone down the box light, then use (faint) pointlights where necessary.

Try to simulate light spread. Put stronger/brighter PLs closer to the light source (e.g. your window), and put weaker ones farther away.

I don't have a box light. The point light radius is just that big.

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-11-2013, 02:11 AM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
RE: Screenshot criticism thread

That's even worse ._.

I rate it 3 memes.
05-11-2013, 02:11 AM
Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
RE: Screenshot criticism thread

Well, nobody criticized my screenshot, so I'll try once more, and once more only.

Spoiler below!

(05-10-2013, 01:22 PM)ROMul8r Wrote: It is purposely in Grayscale in case you wonder about the effect.
[Image: j8fltt.jpg]
The larger image can be found here: http://oi40.tinypic.com/j8fltt.jpg


Discord: Romulator#0001
[Image: 3f6f01a904.png]
05-11-2013, 02:39 AM
Find
Zaari Offline
Member

Posts: 118
Threads: 0
Joined: Mar 2012
Reputation: 10
RE: Screenshot criticism thread

(05-11-2013, 02:39 AM)ROMul8r Wrote: Well, nobody criticized my screenshot, so I'll try once more, and once more only.

Spoiler below!

(05-10-2013, 01:22 PM)ROMul8r Wrote: It is purposely in Grayscale in case you wonder about the effect.
[Image: j8fltt.jpg]
The larger image can be found here: http://oi40.tinypic.com/j8fltt.jpg


Here's a bunch of things that I'd recommend doing:

Spoiler below!
- Add a ceiling frame (or whatever it's called), rooms don't look very good without them.

- Change the size of the ceiling tiles. You can do this by clicking on it, going into "Plane" and changing the tile amount. I'd recommend (0.25,1,0.25) or (0.5,1,0.5). They look kind of weird with the default settings.

- Judging by the large gaps in the area, I'd recommend making the actual room smaller, unless it's meant to be that big for whatever reason. It's hard to make furniture completely fill a large room.

- Instead of having four rugs, just take three of them out. Then, center the remaining rug and then scale it to make it bigger. (Maybe rotate it a little bit too.)

- Add a chandelier, preferably the "nice" one. It doesn't have to be lit, it just makes more sense for a room to have a main light source that isn't a table candle.

- Lastly, go into some of the "Entities" categories ("Ornaments", "Furniture", "Statues", etc.) and literally stuff that room with as much shit as possible, but only the shit that goes along with the style/purpose of that room. This way, it looks really detailed and nice.

- Also don't forget about particles/decals/blah.

"Marzipan, darling."
05-11-2013, 04:39 AM
Find
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
RE: Screenshot criticism thread

@R0Mulr8r - It's hard to criticize work that doesn't represent the actual look or feel in-game. (Unless your the entire shot is just for fun/practice, that is a different story.)

And I'd rather the picture be in color because lighting is very important and I haven't lived in the B&W television times so I wouldn't know how to compare it.

But to criticize it... like Zaari has said.

(1) The room's height is to small.
(2) The room is extremely neat and sparse.
(2a) And well I like it for some reason, only because it is in B&W. Because from what little footage I have watched, old B&W shows have this sorta feel. (Might want to add a bigger roaring fire to the fireplace, with an opulent chair, and a old guy in a bath robe smoking a Cuban cigar with whiskey, and he sports a spotty thin mustache)
(This post was last modified: 05-11-2013, 05:18 AM by Rapture.)
05-11-2013, 05:15 AM
Find




Users browsing this thread: 2 Guest(s)