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Poll: What is your opinion on puzzles in Pigs?
You do not have permission to vote in this poll.
Too easy, thery could haver add more complex ones for gameplay variety (negative)
74.36%
58 74.36%
It's okay, just like in Dark Descent (positive)
16.67%
13 16.67%
There were puzzles? (used walkthrough/indifferent)
8.97%
7 8.97%
Total 78 vote(s) 100%
* You voted for this item. [Show Results]

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What do you think about puzzles in AAMFP?
Kein Offline
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#1
What do you think about puzzles in AAMFP?

This is just for statistical purposes only (that's why bipolar choices), I need some data, will explain later. Please post your own opinions, at last one sentence, after you voted.

You are free to discuss subject as well, but don't forget to vote or/and post your opinion as well before joining conversation.

P.S. I dunno why there are two extra "r" in first poll option.

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(This post was last modified: 09-10-2013, 03:55 PM by Kein.)
09-10-2013, 03:50 PM
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Kreekakon Offline
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#2
RE: What do you think about puzzles in AAMFP?

Moved to AMFP General Discussion.

As for the puzzles...I feel they were done ok enough. They could've been a bit more varied, but I'm leaning towards "good".

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09-10-2013, 04:08 PM
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Zgroktar Offline
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#3
RE: What do you think about puzzles in AAMFP?

What puzzles Smile ?
(This post was last modified: 09-10-2013, 04:49 PM by Zgroktar.)
09-10-2013, 04:49 PM
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eliasfrost Offline
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#4
RE: What do you think about puzzles in AAMFP?

There were puzzles? I thought it was menial tasks to prolong the otherwise short game?

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09-10-2013, 04:50 PM
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Kein Offline
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#5
RE: What do you think about puzzles in AAMFP?

Kreekakon
Thanks man, I asked Traggey but it seems like he already left forums, haha.

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09-10-2013, 05:42 PM
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Mastersarge Offline
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#6
RE: What do you think about puzzles in AAMFP?

There were puzzles?

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09-10-2013, 05:44 PM
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Alex Ros Offline
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#7
RE: What do you think about puzzles in AAMFP?

I think I prefer these puzzles. Argument is that AMFP puzzles aren't usual game puzzles, but strict interactions with the virtual world and items. It doesn't feels anymore like you're playing a game and time has to solve a puzzle. Now you're just playing on and on and there's no dividation of gameplay types, everything is chained into one solid experience.
09-10-2013, 09:19 PM
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bluel0bster Offline
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#8
RE: What do you think about puzzles in AAMFP?

"It's okay, just like in Dark Descent" You're saying the puzzles in TDD were just OK?
09-10-2013, 11:39 PM
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Thief1337 Offline
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#9
RE: What do you think about puzzles in AAMFP?

The puzzles in AAMFP are way too easy. The "hints" in the notes/documents you find are really too obvious about upcoming puzzles. I felt like they were step-by-step guides for the puzzles. There's not much thinking involved. It seems like the game was meant to be an emotional experience more than a thought-out experience. It's not even close, IMO, to be as scary as ATDD. It's kinda obvious TCR worked on this one. For only 4 hours of gameplay, it wasn't worth that long wait IMO.

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(This post was last modified: 09-10-2013, 11:53 PM by Thief1337.)
09-10-2013, 11:53 PM
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Derxor Offline
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#10
RE: What do you think about puzzles in AAMFP?

I admit I did get stuck once, but the non-inventory system made anything interactible "important". But this isn't a bad thing for me, scince I REALLY suck at puzzles haha, but i still like them challenging, so I gave it a too easy.

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09-11-2013, 02:49 AM
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