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Update coming! Brave testers needed!
Tesseract Offline
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#91
RE: Update almost ready! Brave testers needed!

(09-28-2013, 10:14 AM)Patrik Wrote: What's your unit scale on those models? And is it the same objects that were overscaled before that are now too small? Does it only affect your own models or all dae files?

In Max I'm using 4x4 metric meters for walls and when it's in the engine it scales down to just under 2 grid units in the model editor. Yes these are the same objects that were overscaled. It seems to only affect my models. The AMFP models seem to be fine (scale wise,) though some of them are either upside down or lying on the floor.

Thanks for all the help by the way! It can't be easy doing this stuff.
09-28-2013, 01:55 PM
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Apjjm Offline
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#92
RE: Update almost ready! Brave testers needed!

(09-28-2013, 10:14 AM)Patrik Wrote:
(09-26-2013, 05:25 PM)Apjjm Wrote: AddAttachedPropToProp afRotZ is still used as the position parameter. This is likely a simple typo in the script function wrapper.

I'm not sure about fixing the rotZ bug, as some Custom Stories might have been designed around the bug. It would be a very simple fix like you say though.

Opinions from the rest of you? Is it worth the backwards compatibility issues?
You could always add a new AddAttachedPropToProp function with the correct parameters if it turns out that it would cause compatibility issues (though i am fairly sure it shouldn't be too different to the model situation - this bug wasn't known about for quite a long time, and fixing older scripts which actually have workarounds for this bug shouldn't be too taxing).
(This post was last modified: 09-28-2013, 02:48 PM by Apjjm.)
09-28-2013, 02:47 PM
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Patrik Offline
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#93
RE: Update almost ready! Brave testers needed!

(09-28-2013, 11:08 AM)BossPiggy Wrote: So when will the update be released when its " Almost ready" ? I cant wait to use the ManPigs and test around D:

(Please note that i dont get anything right now. Im confused really fast. Someone could tell me whats going on?)

It will be released when I have fixed all the major bugs.
I would recommend waiting until it's officially released to avoid confusion.

(09-28-2013, 01:55 PM)Delirium92 Wrote: In Max I'm using 4x4 metric meters for walls and when it's in the engine it scales down to just under 2 grid units in the model editor. Yes these are the same objects that were overscaled. It seems to only affect my models. The AMFP models seem to be fine (scale wise,) though some of them are either upside down or lying on the floor.

Thanks for all the help by the way! It can't be easy doing this stuff.

If you send me your dae version like you did with the fbx file I'll see if I can find the problem on Monday.

As for the weird AMFP models, any specific examples?

(09-28-2013, 01:55 PM)Delirium92 Wrote: Thanks for all the help by the way! It can't be easy doing this stuff.

No worries, so far all the bugs have been pretty easy to track down and fix, thanks to all you helpful testers. Smile
09-28-2013, 02:50 PM
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Tesseract Offline
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#94
RE: Update almost ready! Brave testers needed!

(09-28-2013, 02:50 PM)Patrik Wrote: If you send me your dae version like you did with the fbx file I'll see if I can find the problem on Monday.

As for the weird AMFP models, any specific examples?

No worries, I'll send you a message with the file attached for you to play with when you're ready.

With the AMFP models I have only been in the mansionbase area and looked at the exterior walls, doorways, windows, doorframes ect... They seem to be in strange positions. Some of the windows don't have the window texture appearing - by which I mean the actual glass part of the window has no visible texture.
09-28-2013, 03:13 PM
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FlawlessHappiness Offline
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#95
RE: Update almost ready! Brave testers needed!

(09-28-2013, 11:08 AM)BossPiggy Wrote: So when will the update be released when its " Almost ready" ? I cant wait to use the ManPigs and test around D:

(Please note that i dont get anything right now. Im confused really fast. Someone could tell me whats going on?)

Everyone are bugtesting Smile

You can actually use the man-pigs. All you have to do is to put them in the model editor and save them again.
Though it seems there's problems with the alpha-update, so I recommend waiting too!

Trying is the first step to success.
09-28-2013, 03:44 PM
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clonerex340 Offline
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#96
RE: Update almost ready! Brave testers needed!

I didn't get any new entities or anything. Sad

Even if I did get new stuff, I can't find it!! Please help!!
(This post was last modified: 09-29-2013, 01:26 AM by clonerex340.)
09-29-2013, 01:18 AM
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PutraenusAlivius Offline
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#97
RE: Update almost ready! Brave testers needed!

(09-29-2013, 01:18 AM)clonerex340 Wrote: I didn't get any new entities or anything. Sad

Even if I did get new stuff, I can't find it!! Please help!!

That's because you were supposed to get the new assets from AAMFP. This update just updates the Editor suite.

Copy the AAMFP assets from Frictional Games/Machine For Pigs/ and paste them at Amnesia - The Dark Descent/redist/.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-29-2013, 01:33 AM
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nemesis567 Offline
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#98
RE: Update almost ready! Brave testers needed!

Patrik, just add a new funtion exactly like that but with the fixed RotZ like AttachPropToProp becoming AttachPropToPropFixed.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
09-29-2013, 01:48 AM
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Javist Offline
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#99
RE: Update almost ready! Brave testers needed!

Quote: AttachPropToPropFixed
That's the neat idea i must say, good compromise.

unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep.
09-29-2013, 02:15 AM
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RedKnight Offline
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RE: Update almost ready! Brave testers needed!

The enemy catagory is crashing in the level editor:

http://i.imgur.com/d7L8kWx.png

6666666666666666666566666666666666
09-29-2013, 08:05 AM
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