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The Ultimate SOMA Discussion Thread
Alardem Offline
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RE: The Ultimate SOMA Discussion Thread

(10-25-2013, 11:02 PM)Mechavomit Wrote: Darkseed was ridiculously difficult and a bit boring, to be honest.

Most old adventure games are, to be honest. :p
10-25-2013, 11:34 PM
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Mechavomit Offline
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RE: The Ultimate SOMA Discussion Thread

(10-25-2013, 11:34 PM)Alardem Wrote:
(10-25-2013, 11:02 PM)Mechavomit Wrote: Darkseed was ridiculously difficult and a bit boring, to be honest.



Most old adventure games are, to be honest. :p
Yeah, but a lot of titles from the same time period are way superior.
10-25-2013, 11:50 PM
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Googolplex Offline
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RE: The Ultimate SOMA Discussion Thread

Which kind of light source you will have in SOMA?
I hope they don't use a too much fantasy-like just because it's sci-fi.
10-26-2013, 04:22 PM
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Cuyir Offline
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RE: The Ultimate SOMA Discussion Thread

So....you don't want them to use a device that's realistic to the setting and context?
10-26-2013, 04:25 PM
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Googolplex Offline
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RE: The Ultimate SOMA Discussion Thread

Realistic to the setting yes, but not something extremely surreal.
I mean in which time will SOMA play? The setting could be the year 2200 (in my opinion) and I'm sure that normal flash lights will be still used there.
(This post was last modified: 10-26-2013, 04:30 PM by Googolplex.)
10-26-2013, 04:28 PM
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Kein Offline
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RE: The Ultimate SOMA Discussion Thread

Judging by the setting from teasers I think it will be simple flashlight.

"Avoid Capture"
Bugs/Tricks Gallery:
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10-26-2013, 07:53 PM
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Alardem Offline
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RE: The Ultimate SOMA Discussion Thread

Doom 3 was set in a 2145 where guns still didn't have flashlights taped to them. :p
10-26-2013, 08:54 PM
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Cuyir Offline
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RE: The Ultimate SOMA Discussion Thread

(10-26-2013, 08:54 PM)Alardem Wrote: Doom 3 was set in a 2145 where guns still didn't have flashlights taped to them. :p

Ohhhhh don't remind me.

Best thing the BFG edition did was make that a feature in the base game lol.
10-26-2013, 09:26 PM
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Sakonosolo Offline
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RE: The Ultimate SOMA Discussion Thread

Not trying to derail the thread but that's one of the only good things in the BFG edition Tongue . And it's simple enough to mod it into the normal game.

I'm sure we will just get a normal flashlight if anything. I don't know really how to improve on one and I'm not sure how far into the future we'd need to be for them to be obsolete.
(This post was last modified: 10-26-2013, 10:27 PM by Sakonosolo.)
10-26-2013, 10:26 PM
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Alardem Offline
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RE: The Ultimate SOMA Discussion Thread

Now, I disagree with the common assumption about adding guns to flashlights - it may be illogical, but at least it was something interesting and different.

My question is how Frictional is going to be able to justify there being no weapons in the PATHOS-2 Lab. It's hard enough to imagine that the Archaic owned no guns, or that Brennenburg didn't have swords/maces/axes lying around for Danny to use.
10-27-2013, 01:47 AM
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