Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help Material problem
ExpectedIdentifier Offline
Member

Posts: 234
Threads: 10
Joined: Sep 2012
Reputation: 11
#1
Material problem

Hello, I've encountered a problem with how a certain material reacts to light, or rather, doesn't react. I have a door, the door-handle is the same both sides, (same texture etc) however one side appears nearly black. I've had this before but never really known what to do about it, I'm sure it's a quick fix, if anyone can help that'd be great :-) I've attached an image to show what the problem is.

Thanks


Attached Files
.jpg   Picture.jpg (Size: 136.31 KB / Downloads: 66)

Closure ModDB page:

[Image: 16LO8Sx]
12-08-2013, 06:04 AM
Find Reply
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#2
RE: Material problem

Blame it on the shadows.

"Veni, vidi, vici."
"I came, I saw, I conquered."
12-08-2013, 06:43 AM
Find Reply
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#3
RE: Material problem

the face normals maybe?
(This post was last modified: 12-08-2013, 09:28 AM by WALP.)
12-08-2013, 09:27 AM
Find Reply
thomthom44 Offline
Member

Posts: 99
Threads: 6
Joined: Dec 2011
Reputation: 7
#4
RE: Material problem

Are they difirent models? Or is it one model?

[Image: moty-125.png]
(This post was last modified: 12-08-2013, 12:00 PM by thomthom44.)
12-08-2013, 12:00 PM
Website Find Reply
ExpectedIdentifier Offline
Member

Posts: 234
Threads: 10
Joined: Sep 2012
Reputation: 11
#5
RE: Material problem

(12-08-2013, 09:27 AM)The Mug Wrote: the face normals maybe?

Nope not this lol that's what I thought it might be.

(12-08-2013, 12:00 PM)thomthom44 Wrote: Are they difirent models? Or is it one model?

It's one model made up of a few different meshes.

Closure ModDB page:

[Image: 16LO8Sx]
(This post was last modified: 12-08-2013, 06:39 PM by ExpectedIdentifier.)
12-08-2013, 06:38 PM
Find Reply
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#6
RE: Material problem

Might have to clean up the face normals. Try opening the model in Maya or similar, and in Maya, you can "Unlock Normals". It'll reset them and make all edges hard. from there, just soften as needed and try exporting again. Otherwise, it might just be engine-related.
12-09-2013, 01:19 AM
Find Reply
ExpectedIdentifier Offline
Member

Posts: 234
Threads: 10
Joined: Sep 2012
Reputation: 11
#7
RE: Material problem

(12-09-2013, 01:19 AM)Statyk Wrote: Might have to clean up the face normals. Try opening the model in Maya or similar, and in Maya, you can "Unlock Normals". It'll reset them and make all edges hard. from there, just soften as needed and try exporting again. Otherwise, it might just be engine-related.

You are a genius. This worked, thanks alot pal!

Closure ModDB page:

[Image: 16LO8Sx]
12-09-2013, 03:49 AM
Find Reply
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#8
RE: Material problem

No problemo =]
(This post was last modified: 12-10-2013, 07:53 AM by Statyk.)
12-10-2013, 07:52 AM
Find Reply




Users browsing this thread: 1 Guest(s)