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The Ultimate SOMA Discussion Thread
Googolplex Offline
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RE: The Ultimate SOMA Discussion Thread

(01-11-2014, 04:40 PM)SHODANFreeman Wrote: I really hope the monsters don't announce themselves when they spawn, like they did in Amnesia.

Yes and no. Perhaps they should also make some monsters announcing and some not. But an announcement shouldn't be a roaring like "here I am", rather there should be some strange noises or moves you should preceive.

To implement monsters right is one of the hardest problems developers have to work with.

You also shouldn't see the face of a monster. OK, in Penumbra it was no problem to see the dogs, but when you design a human like monster and see the face, you become familiar with the horror very fast. A monster should be something "unknown" and mysterious. A walking shadow.

And not make jump scares!!! That isn't scary at all and will just make the game funny.
(This post was last modified: 01-21-2014, 09:16 PM by Googolplex.)
01-21-2014, 09:15 PM
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Cuyir Offline
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RE: The Ultimate SOMA Discussion Thread

@ Goog: Jump scares are not a cancer. They can be used to add tension if done well.

It's all about execution, execution and execution.
01-21-2014, 11:57 PM
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Macgyverthehero Offline
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RE: The Ultimate SOMA Discussion Thread

(01-21-2014, 11:57 PM)Cuyir Wrote: @ Goog: Jump scares are not a cancer. They can be used to add tension if done well.

It's all about execution, execution and execution.

Don't forget timing!

[Image: Keo88b.gif]
01-22-2014, 12:28 AM
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Ghieri Offline
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RE: The Ultimate SOMA Discussion Thread

Jumpscares as the climax of a buildup are alright. Cheap "haunted house" gimmicks are not.

Seriously, Disney's Haunted Mansion ride in Magic Kingdom has cheap jumpscares. If you can put it on a Disney ride, it's a safe bet you don't want it in your horror game.

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
01-22-2014, 04:27 AM
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ReadingNotAllowed Offline
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RE: The Ultimate SOMA Discussion Thread

[Image: friend.jpg]

Yes that is what you think it is.

Source: http://frictionalgames.blogspot.se/2014/...radio.html

Better to have a story and end it, then to never realise it has begun...

- Red
(This post was last modified: 01-22-2014, 02:06 PM by ReadingNotAllowed.)
01-22-2014, 02:05 PM
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Draug Offline
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RE: The Ultimate SOMA Discussion Thread

Oh very appealing!
01-22-2014, 02:56 PM
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Kein Offline
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RE: The Ultimate SOMA Discussion Thread

MAKE US WHOLE

"Avoid Capture"
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01-22-2014, 03:09 PM
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Googolplex Offline
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RE: The Ultimate SOMA Discussion Thread

Nice screenshot and I like the environment, but the futuristic setting is something I have to become friend.
01-22-2014, 06:05 PM
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MyRedNeptune Offline
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RE: The Ultimate SOMA Discussion Thread

That is a screenshot? I thought it was concept art at first glance! :O

^(;,;)^
01-22-2014, 07:03 PM
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Ghieri Offline
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RE: The Ultimate SOMA Discussion Thread

Looks like the monsters are emerging.

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
01-22-2014, 07:13 PM
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