Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Hear sound at wrong area
Rowzter Offline
Junior Member

Posts: 44
Threads: 12
Joined: Oct 2012
Reputation: 3
#1
Question  Hear sound at wrong area

I got a little problem i don't know how to solve

I use "PlaySoundAtEntity("", "door_level_cistern_open.snt", "Player", 0.0f, false);" script. But when the sound plays it plays like i am right at the door that opens. How do i change so i hear the sound like it's around a corner or like 10 meters away from me?

I googled and searched on youtube but none gave the answer i needed and i also tried to play around with the "Sounds" thing that is above static_objects in the editor but i don't understand it Sad


My script:
Quote:void chasegruntlook(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("chasegrunt", true);
AddTimer("", 2, "TimerGruntEnd");
StartPlayerLookAt("lookat", 10, 50, "");
AddTimer("", 2, "TimerStopPlayerLook");
AddEnemyPatrolNode("chasegrunt", "chasenode", 0, "");
PlaySoundAtEntity("", "door_level_cistern_open.snt", "Player", 0.0f, false);
}
05-13-2014, 06:31 PM
Find
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#2
RE: Hear sound at wrong area

PlaySoundAtEntity("", "door_level_cistern_open.snt", "Player", 0.0f, false);

Should be:

PlaySoundAtEntity("", "door_level_cistern_open.snt", "MY_AREA", 0.0f, false);

"MY_AREA" needs to be the name of a ScriptArea, or an entity. You can name it whatever you want, as long as you rename it in the script accordingly.

That decides where the sound plays from. You made it play from the player.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
(This post was last modified: 05-13-2014, 06:39 PM by Wapez.)
05-13-2014, 06:38 PM
Find
Rowzter Offline
Junior Member

Posts: 44
Threads: 12
Joined: Oct 2012
Reputation: 3
#3
Question  RE: Hear sound at wrong area

(05-13-2014, 06:38 PM)Wapez Wrote: PlaySoundAtEntity("", "door_level_cistern_open.snt", "Player", 0.0f, false);

Should be:

PlaySoundAtEntity("", "door_level_cistern_open.snt", "MY_AREA", 0.0f, false);

"MY_AREA" needs to be the name of a ScriptArea, or an entity. You can name it whatever you want, as long as you rename it in the script accordingly.

That decides where the sound plays from. You made it play from the player.

daim that was a really easy fix xD, im so stupid. thank you very much! Big Grin
05-13-2014, 06:40 PM
Find




Users browsing this thread: 1 Guest(s)