Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 36 Vote(s) - 4.58 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Amnesia] Screenshot criticism thread
DragonStar325 Offline
Junior Member

Posts: 7
Threads: 0
Joined: Oct 2012
Reputation: 0
RE: Screenshot criticism thread

This is my Amnesia CS title it is currently in development Smile

.jpg   Amnesia Title2.jpg (Size: 193.72 KB / Downloads: 167)

youtube.com/dragonstar3251 <- Go there :)
07-22-2014, 11:50 PM
Website Find
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
RE: Screenshot criticism thread

(07-22-2014, 11:50 PM)DragonStar325 Wrote: This is my Amnesia CS title it is currently in development Smile

Mad paint skills.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
07-23-2014, 05:20 PM
Find
Slanderous Offline
Posting Freak

Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation: 63
RE: Screenshot criticism thread

Another one from my upcoming, unannounced story Smile

[Image: VgySfzp.jpg]
07-24-2014, 12:07 AM
Find
Slanderous Offline
Posting Freak

Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation: 63
RE: Screenshot criticism thread

(07-24-2014, 12:15 AM)Robosprog Wrote: Nice to see some orange/yellow to blue contrast again, however, there are a few issues!

First of all, the torches on the pillar don't cast as much light as they should. Use a dim orange pointlight on the area around it - I'd suggest a high alpha on the lights as well.
The candles should illuminate more of the actual floor on the ground, and the windows at the top should illuminate more as well.

Generally, what light you have just isn't enough, and doesn't fade out well enough.
Also, from what I -can- see of the walls, they're all the same and need welders on the seams between the walls, which seems to be a reoccurring problem with your screenies. They're also very boring, there's no detail on them. More detail all around would be good.

Thanks for your tips! I already started fixing some things, here is how it looks like so far:

Spoiler below!
[Image: fd51mf.jpg]
07-24-2014, 01:57 PM
Find
Slanderous Offline
Posting Freak

Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation: 63
RE: Screenshot criticism thread

Allrighty, final version.

[Image: 16kv8z.png]
07-24-2014, 02:36 PM
Find
Daktoa Offline
Member

Posts: 98
Threads: 10
Joined: Jul 2014
Reputation: 1
RE: Screenshot criticism thread

Spoiler below!
[Image: attachment.php?aid=4581]
[Image: attachment.php?aid=4582]
I'm not sure if this room works the way I want it to. It's supposed to be completely dark with only a couple points of light that the monster patrols through.
Spoiler below!
[Image: attachment.php?aid=4583]


Attached Files
.jpg   screen1.jpg (Size: 99.03 KB / Downloads: 398)
.jpg   screen2.jpg (Size: 116.15 KB / Downloads: 391)
.jpg   screen3.jpg (Size: 38.08 KB / Downloads: 386)
(This post was last modified: 07-29-2014, 09:36 PM by Daktoa.)
07-29-2014, 09:35 PM
Find
Slanderous Offline
Posting Freak

Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation: 63
RE: Screenshot criticism thread

First of all, your maps are huge ass and they lack a lot of details, dude. Besides, I can see some potential. You should focus more on making kinda smaller, but nicer detailed maps imho.

Oh and by the way, a map I'm doing for Neelke. I think it kinda lacks something, but what I don't know.

Spoiler below!
[Image: y8A0VaM.jpg]
(This post was last modified: 07-29-2014, 09:42 PM by Slanderous.)
07-29-2014, 09:39 PM
Find
Kurton Offline
Senior Member

Posts: 533
Threads: 8
Joined: Oct 2010
Reputation: 16
RE: Screenshot criticism thread

(07-29-2014, 09:39 PM)Lazzer. Wrote: Oh and by the way, a map I'm doing for Neelke. I think it kinda lacks something, but what I don't know.

Spoiler below!
[Image: y8A0VaM.jpg]

Is that lava down there? If so, it should be a lot brighter and possibly emitting menacing plumes of smoke and fire Smile I'd also suggest to add some variation to the elevation of each levitating stone, as right now I can't help but feel like they're detailing some floor that isn't there. The ceiling could use a similar treatment, it's pretty flat as is.

07-29-2014, 10:37 PM
Find
Slanderous Offline
Posting Freak

Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation: 63
RE: Screenshot criticism thread

(07-29-2014, 10:37 PM)Kurton Wrote:
(07-29-2014, 09:39 PM)Lazzer. Wrote: Oh and by the way, a map I'm doing for Neelke. I think it kinda lacks something, but what I don't know.

Spoiler below!
[Image: y8A0VaM.jpg]

Is that lava down there? If so, it should be a lot brighter and possibly emitting menacing plumes of smoke and fire Smile I'd also suggest to add some variation to the elevation of each levitating stone, as right now I can't help but feel like they're detailing some floor that isn't there. The ceiling could use a similar treatment, it's pretty flat as is.

Indeed, it's lava. It's brighter in-game already, beleive me, it's just bit darker here when I uploaded it. Thanks for your tips though!
07-30-2014, 05:20 PM
Find
victorkim890(KimmyChimmy) Offline
Senior Member

Posts: 316
Threads: 1
Joined: Jun 2014
Reputation: 1
RE: Screenshot criticism thread

my first map for my cs but i walked through my map really slow on accident
Spoiler below!
can i post a video if not ill delete this post



08-01-2014, 07:48 AM
Find




Users browsing this thread: 4 Guest(s)