Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


2015-05 Wednesday 15th, SOMA is now in beta
Mudbill Offline
Muderator

Posts: 3,681
Threads: 58
Joined: Apr 2013
Reputation: 171
#61
RE: 2015-05 Wednesday 15th, SOMA is now in beta

(04-26-2015, 09:40 PM)Googolplex Wrote: Sorry, I didn't want to start a flame about the hand icons for so many pages. They are not bad. I just dislike the arrows and wanted to mention that, because the game is in beta and there is room for tweaks and optimizations.

In Googol's defence, this is probably the most rational comment here for a while.

04-27-2015, 11:42 PM
Find Reply
asdasd Offline
Junior Member

Posts: 2
Threads: 0
Joined: May 2014
Reputation: 0
#62
RE: 2015-05 Wednesday 15th, SOMA is now in beta

Just chiming in to say that I agree about the icons. The icons are directly telling you what to do, and as a result, you are not looking at the object, you are not concerning yourself with the game world, rather you are just following instructions and going through the motions like a robot. I'm sure this is very easy to add an option for.
05-04-2015, 02:13 PM
Find Reply
Tybobobo Offline
Junior Member

Posts: 5
Threads: 1
Joined: May 2015
Reputation: 0
#63
RE: 2015-05 Wednesday 15th, SOMA is now in beta

(05-04-2015, 02:13 PM)asdasd Wrote: Just chiming in to say that I agree about the icons. The icons are directly telling you what to do, and as a result, you are not looking at the object, you are not concerning yourself with the game world, rather you are just following instructions and going through the motions like a robot. I'm sure this is very easy to add an option for.

That is a good point, asdasd!
There is a fine balance between providing too much information and too little.

I can imagine that if I was going to mod SOMA, I would attempt to disable the guidance "icons" and keep/add a mild "glow" effect on the intractable items. That should be just enough to keep the game's ambiance (if not enhance it!) without reminding the player that this is a game. Big Grin

Some of the best games have minimal HUD to keep you grounded in the game, and I hope this will be the case with SOMA too. Smile
(This post was last modified: 05-29-2015, 10:35 PM by Tybobobo.)
05-29-2015, 10:34 PM
Find Reply
Mudbill Offline
Muderator

Posts: 3,681
Threads: 58
Joined: Apr 2013
Reputation: 171
#64
RE: 2015-05 Wednesday 15th, SOMA is now in beta

(05-04-2015, 02:13 PM)asdasd Wrote: Just chiming in to say that I agree about the icons. The icons are directly telling you what to do, and as a result, you are not looking at the object, you are not concerning yourself with the game world, rather you are just following instructions and going through the motions like a robot. I'm sure this is very easy to add an option for.

Maybe (plot twist) they show up because you actually are a robot.
*cough*

Conspiracy theory intensifies

(This post was last modified: 05-30-2015, 12:49 AM by Mudbill.)
05-30-2015, 12:47 AM
Find Reply




Users browsing this thread: 1 Guest(s)