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Texture, Model & Animation Help Animated Grass
Nanatsumi Offline
Member

Posts: 81
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Joined: Dec 2014
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#1
Animated Grass

How make a animated grass in Amnesia? Sad
10-01-2015, 07:58 PM
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A.M Team Offline
Banned

Posts: 811
Threads: 63
Joined: Sep 2014
#2
RE: Animated Grass

You can use billboards with animated grass images.
10-01-2015, 08:46 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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Joined: Feb 2012
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#3
RE: Animated Grass

The material editor does not support UV animation, so the best solution would be creating massive blotches of grass in your mesh, and then rig and animate it to sway.

Not a very optimal solution to things but I recon this would be the easier way of doing it with HPL2.
10-02-2015, 01:07 PM
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Mudbill Offline
Muderator

Posts: 3,881
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#4
RE: Animated Grass

Hopefully such manual animations won't completely tear your framerate apart.

10-02-2015, 08:35 PM
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Neelke Offline
Senior Member

Posts: 668
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#5
RE: Animated Grass

(10-02-2015, 01:07 PM)Traggey Wrote: The material editor does not support UV animation

Doesn't it? I thought it had that, along with Animation Type, Axis, Speed and Amplitude.

Derp.
10-02-2015, 09:50 PM
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Mudbill Offline
Muderator

Posts: 3,881
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#6
RE: Animated Grass

I think the only animation implemented is the animated material that loops through a series of images, though I think those have to be applied to a spotlight to work, and thus are color distorted (because that's the only thing they were used for in-game, like water ripples and projector display). I might be wrong though, but I've never gotten a material to animate in a normal way. The built-in method is very feature-less and basic.

10-02-2015, 11:13 PM
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