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Amnesia killed the horror genre
kailip Offline
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RE: Amnesia killed the horror genre

Mexxi is a really troll fail. hahaha
02-11-2011, 12:40 AM
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Mexxi Offline
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RE: Amnesia killed the horror genre

kailip is unable to actually discuss valid arguments or use punctuation. fail falls right back at ya...
02-11-2011, 12:48 AM
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kailip Offline
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RE: Amnesia killed the horror genre

(02-11-2011, 12:48 AM)Mexxi Wrote: kailip is unable to actually discuss valid arguments or use punctuation. fail falls right back at ya...

It's just not worth to argue with you... I have better things to do than discussing with a troll
02-11-2011, 12:50 AM
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Mexxi Offline
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RE: Amnesia killed the horror genre

you should look up the definition for troll. so far, all i did was state my opinion while all you did was resort to ad hominem atacks, which makes you the troll, troll. now stfu, would ya kindly
02-11-2011, 12:53 AM
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kailip Offline
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RE: Amnesia killed the horror genre

(02-11-2011, 12:53 AM)Mexxi Wrote: you should look up the definition for troll. so far, all i did was state my opinion while all you did was resort to ad hominem atacks, which makes you the troll, troll. now stfu, would ya kindly

Ok troll, you win.
02-11-2011, 12:54 AM
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Mexxi Offline
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RE: Amnesia killed the horror genre

whatever you say girl
02-11-2011, 12:57 AM
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Tintin Offline
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RE: Amnesia killed the horror genre

You guys are being very immature.
I agree that some of the levels in the Thief series are extremely scary and rival anything in Amnesia. On the otherhand, Amnesia is a game that is completely about high-level tension and a scary atmosphere. The other games have high-level scares but they're much more short-term because the scares make up less of the game.
02-11-2011, 01:33 AM
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Mexxi Offline
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RE: Amnesia killed the horror genre

(02-11-2011, 01:33 AM)Tintin Wrote: You guys are being very immature.

as you could see from my first reply immaturity is the only thing that kailip understands.


(02-11-2011, 01:33 AM)Tintin Wrote: I agree that some of the levels in the Thief series are extremely scary and rival anything in Amnesia. On the otherhand, Amnesia is a game that is completely about high-level tension and a scary atmosphere. The other games have high-level scares but they're much more short-term because the scares make up less of the game.

true that the pure scary parts of those games make up only sections of the overall experience, even though that's not true for aitd2. in any case, the tension in thief is much higher since you can screw up at any time and then you'll have to deal with stuff you try to avoid, zombie or guard makes only little difference there. in the end you're always on your toes.

amnesia on the other hand while trying to deliver heart pounding atmosphere from start to finish falls flat on its face due to its predictable nature. in the third level the game was totally see-through to me. i realized that the footsteps i heard from above and the chain rattling (and also later the cries of the baby as well as the screams of the woman) were unimportant background noises. i realized that there would be no items hidden on paths, but always in chambers.

i realized that the game would hold my hand while introducing its features, so i knew i could stroll around because i expected a message warning me of the first enemy. this is exactly what happened, so the first third of the game there was no tension or scary atmosphere at all for me.

later on it was very clear that i wouldn't just stumble over enemies, but that they would always be introduced by certain sounds. it became also pretty clear that monsters would spawn once i made progress, so this became a very predictable experience. the fact that the game would eradicate enemies if they killed you two times in a row didn't help at all. realizing this i didn't have to fear any consequences, but that's exactly the fear factor that drives many games: the fear to lose, to face the threat again and again until you finally get it. amnesia is lacking this gameplay style. this helps people to get faster through tighter spots without them losing interest. that's actually a good thing, but it lowers its scare value.

apart from very few sections that really broke out of that predictive behavior the game was barely scary at all. that doesn't mean that it's bad though, just that people who have some analytical skills don't scare as easily as those who don't pay as much attention.
(This post was last modified: 02-11-2011, 01:53 AM by Mexxi.)
02-11-2011, 01:51 AM
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pedritti Offline
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RE: Amnesia killed the horror genre

(02-11-2011, 01:51 AM)Mexxi Wrote:
(02-11-2011, 01:33 AM)Tintin Wrote: You guys are being very immature.

as you could see from my first reply immaturity is the only thing that kailip understands.


(02-11-2011, 01:33 AM)Tintin Wrote: I agree that some of the levels in the Thief series are extremely scary and rival anything in Amnesia. On the otherhand, Amnesia is a game that is completely about high-level tension and a scary atmosphere. The other games have high-level scares but they're much more short-term because the scares make up less of the game.

true that the pure scary parts of those games make up only sections of the overall experience, even though that's not true for aitd2. in any case, the tension in thief is much higher since you can screw up at any time and then you'll have to deal with stuff you try to avoid, zombie or guard makes only little difference there. in the end you're always on your toes.

amnesia on the other hand while trying to deliver heart pounding atmosphere from start to finish falls flat on its face due to its predictable nature. in the third level the game was totally see-through to me. i realized that the footsteps i heard from above and the chain rattling (and also later the cries of the baby as well as the screams of the woman) were unimportant background noises. i realized that there would be no items hidden on paths, but always in chambers.

i realized that the game would hold my hand while introducing its features, so i knew i could stroll around because i expected a message warning me of the first enemy. this is exactly what happened, so the first third of the game there was no tension or scary atmosphere at all for me.

later on it was very clear that i wouldn't just stumble over enemies, but that they would always be introduced by certain sounds. it became also pretty clear that monsters would spawn once i made progress, so this became a very predictable experience. the fact that the game would eradicate enemies if they killed you two times in a row didn't help at all. realizing this i didn't have to fear any consequences, but that's exactly the fear factor that drives many games: the fear to lose, to face the threat again and again until you finally get it. amnesia is lacking this gameplay style. this helps people to get faster through tighter spots without them losing interest. that's actually a good thing, but it lowers its scare value.

apart from very few sections that really broke out of that predictive behavior the game was barely scary at all. that doesn't mean that it's bad though, just that people who have some analytical skills don't scare as easily as those who don't pay as much attention.

I have to agree with you in part.

In all truthfulness i think that amnesia is scarier the dumber you are and the worse player you are.

Let me explain with examples:

A good player in amnesia will always close the door of a room he enters so as to not be surprised. A bad player leaves it open . When the monster appears, the good player hears the sound and hides in a spot. He doesn't even see the enemy because the door is blocking him. A bad player will se the enemy running to them and panick while trying to close the door or won't even close the door and just run for a mile with the monster chasing.

Whom do you think had the scarier experience?

A bad player will run around with his lantern on through dark hallways and bam a monster sees him and he gets scared shitless etc etc
A good player wont run rambo through the levels and instead will keep his lantern hidden as to not be detected thus ensuring much less enemy encounters.

Again who got scared more times?

Not to mention i have seen so many walkthroughs were people because they are dumb hide in the worst places and get caught thus ensuring loud screams on their part. A good player enters a room and instinctively sees where he can hide if needed so when the monster comes he doesn't panic. He just runs to the spot he had chosen before hand.

The list goes on and on but you get my drift.
(This post was last modified: 02-11-2011, 02:20 AM by pedritti.)
02-11-2011, 02:17 AM
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Tintin Offline
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RE: Amnesia killed the horror genre

I have to say I thought Amnesia was a very scary game and I'm neither dumb nor a bad player. I rarely saw the monsters because I closed all the doors etc. that I could and would hide quickly but that doesn't make it any less scary. I think the enemy you don't see (but only hear) is scarier than the enemy you do see - imaginative suggestion and all that.
(This post was last modified: 02-11-2011, 02:28 AM by Tintin.)
02-11-2011, 02:25 AM
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