Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Entity creation
ZRPT1 Offline
Junior Member

Posts: 32
Threads: 4
Joined: Aug 2011
Reputation: 0
#1
Entity creation

Lets say i have a group of objects selected in my level editor. Is there ANY WAY to get that group of objects into an .ent file, or atleast make that group of objects a SINGLE entitiy?
(This post was last modified: 09-02-2011, 04:20 AM by ZRPT1.)
09-02-2011, 04:05 AM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Entity creation

Press B when selected?

Tutorials: From Noob to Pro
09-02-2011, 04:34 AM
Website Find
ZRPT1 Offline
Junior Member

Posts: 32
Threads: 4
Joined: Aug 2011
Reputation: 0
#3
RE: Entity creation

That creates a compound, but not an entity. Im not sure what the exact difference is, if any.
09-02-2011, 04:36 AM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#4
RE: Entity creation

You're going to need to use the model editor, then.

Tutorials: From Noob to Pro
09-02-2011, 04:39 AM
Website Find
ZRPT1 Offline
Junior Member

Posts: 32
Threads: 4
Joined: Aug 2011
Reputation: 0
#5
RE: Entity creation

(09-02-2011, 04:39 AM)Your Computer Wrote: You're going to need to use the model editor, then.

I was trying that, but what im trying to create is a mix of two existing entities, but i can't import both at the same time into model editor, atleast, not that i know of anyway.
09-02-2011, 04:40 AM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#6
RE: Entity creation

(09-02-2011, 04:40 AM)ZRPT1 Wrote: I was trying that, but what im trying to create is a mix of two existing entities, but i can't import both at the same time into model editor, atleast, not that i know of anyway.

Why? Does it crash on you? When making a custom model, you have to start from scratch by importing .dae models. "Open" is only for editing an already existing entity.

Tutorials: From Noob to Pro
09-02-2011, 05:04 AM
Website Find
ZRPT1 Offline
Junior Member

Posts: 32
Threads: 4
Joined: Aug 2011
Reputation: 0
#7
RE: Entity creation

Let me go and try that real fast, i'll edit the post with my results.

Edit: This is what happens
I import the Dae of the first prop i would need.
Then i try importing another, but it just replaces it. I'm not sure what exactly i'm doing wrong.
(This post was last modified: 09-02-2011, 05:09 AM by ZRPT1.)
09-02-2011, 05:06 AM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#8
RE: Entity creation

(09-02-2011, 05:06 AM)ZRPT1 Wrote: Edit: This is what happens
I import the Dae of the first prop i would need.
Then i try importing another, but it just replaces it. I'm not sure what exactly i'm doing wrong.

Just tried it too, and it does the same thing. Looks like your only option is to try to manually merge .dae files or try to do without.

Tutorials: From Noob to Pro
09-02-2011, 05:22 AM
Website Find
ZRPT1 Offline
Junior Member

Posts: 32
Threads: 4
Joined: Aug 2011
Reputation: 0
#9
RE: Entity creation

(09-02-2011, 05:22 AM)Your Computer Wrote:
(09-02-2011, 05:06 AM)ZRPT1 Wrote: Edit: This is what happens
I import the Dae of the first prop i would need.
Then i try importing another, but it just replaces it. I'm not sure what exactly i'm doing wrong.

Just tried it too, and it does the same thing. Looks like your only option is to try to manually merge .dae files or try to do without.

*sigh*
What i want to do is still possible, it's just it would require me to make a line of coding for EACH ENTITY. Do that 20 times, set timers for those 20 items, and it's NOT fun.


I'll find an alternative, thank you for your help though.
09-02-2011, 05:32 AM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#10
RE: Entity creation

(09-02-2011, 05:32 AM)ZRPT1 Wrote: What i want to do is still possible, it's just it would require me to make a line of coding for EACH ENTITY. Do that 20 times, set timers for those 20 items, and it's NOT fun.

For loops can help with that; should bring things down to a few lines of code (if the entities are named conveniently).

Tutorials: From Noob to Pro
09-02-2011, 05:38 AM
Website Find




Users browsing this thread: 1 Guest(s)