Amnesia: Justine Discussion Topic - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Amnesia: Justine Discussion Topic (/thread-7561.html) |
RE: Amnesia Justine Scaremeter - Frontcannon - 05-24-2011 the narrow tunnels were scary, the rest was really.. meh. I gues I'm too desensitized. RE: Justine - Show effect subtitles - Sergiy - 05-24-2011 These subtitles are interesting. RE: Crashed to desktop when I first died in Justine. - KavazovAngel - 05-25-2011 (05-21-2011, 11:07 PM)borsdy Wrote:(05-20-2011, 12:51 AM)KavazovAngel Wrote: Bad design choice.It is telling that this confuses nearly everyone that plays Justine Yea, its one thing to not allow the player to continue from where he died or from a checkpoint earlier than his death. Its a whole other thing to make the game crash. Jens / Thomas, please implement some message to clear up the confusion. RE: Crashed to desktop when I first died in Justine. - DannieWest - 05-25-2011 (05-21-2011, 09:45 PM)Fomzo Wrote: You called him Mr. Keys? I called him "Babsztyl" I called him waterlurker... until he came running and smashed me while I was standing on my little box to afraid of going down in to the water xP Btw, how do you create spoilers? :o RE: What's the purpose of the lattern in Justine? - Vael - 05-25-2011 I'm sure that Justine did such experiments on herself, because she questioned her sanity and humanity. Spoiler below!
RE: Crashed to desktop when I first died in Justine. - lizardcat - 05-25-2011 (05-21-2011, 09:45 PM)Fomzo Wrote: You called him Mr. Keys? I called him "Babsztyl"Yep. Because the very first time I saw him, I thought I heard the sound of keys clinking, at the end of the game I figured out it was the chains, but Mr. Keys stuck. (05-25-2011, 02:12 AM)DannieWest Wrote: I called him waterlurker... until he came running and smashed me while I was standing on my little box to afraid of going down in to the water xP Code: [spoilers][/spoilers] RE: Amnesia Justine Scaremeter - lizardcat - 05-25-2011 Prison Cells -> 4 Narrow Tunnels -> 6 Library -> 3 (wasn't expecting the door and the guy I killed the first time I played it) Potato Room -> 5 (I Leeroy Jenkins'ed meself out of that place ) Sewers -> 10 (ASKASDJASLF...) Dark Narrow Corridors -> 5 (nope nope nope) RE: Amnesia Justine Scaremeter - Urrah - 05-25-2011 Prison Cells -6 Narrow Tunnels -8 Library - 4 Potato Room -9- I have my gamma set very low so when the lights blew out I could hardly see a thing. I only found the door leading out by wall hugging. Sewers -10- imo this is right up there with the first encounter with the water monster. The chase caught me completely off guard, after the potato room I wasn't expecting another monster so soon. I was blissfully happy when I made it to the last door. RE: Amnesia Justine Scaremeter - Gharren - 05-25-2011 Prison Cells: 2 Very chilling part for me. Just got scared a few seconds when the monster appeared. Narrow Tunnels: 4 Scary sounds, but actually nothing happened. Library: 3 Nice puzzle, most interesting part for me. Interesting, but not scary. Potato Room: 7 Omg, monster! Where is it gone? o.o Sewers: 9 RUNFASTERRUNFASTERRUNFASTEEEEER!! D: RE: Justine - Duct Work Music - waqas12346 - 05-26-2011 (05-21-2011, 10:30 PM)Krohm Wrote: It's called 29, here's a link: It's Ambience not Ambiance. Rename it |