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The most scariest enemy - Printable Version

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RE: The most scariest enemy - Oscar House - 02-03-2011

Hahaha, my reaction to the choir Brute was "Huh. Is that the enemy music? I wonder what happens if I just stand on this bridge OHMYGODRUN"


RE: The most scariest enemy - gandalf91 - 02-23-2011

Lol. The choir kept me on edge, but I just stayed crouched and moving the whole time (as I did much of the game). Stick to pillars and slow movements around that section and it isn't too tough. What will get you killed is trying to run through the large open area.

Personally, I was more afraid of the idea of a brute until I looked at the .ent files...I had heard somewhere that brutes were a) much faster than grunts b) more perceptive (sight and hearing) and c) one-hit ko's. However, I was looking through all the variables only to find that brutes actually have substantially poorer vision. Both have the same hearing detection. Both have similar search parameters. Whatever the "BreakDoor" attack strength is, it is lower for the brute, and walk to run speed is slower on a brute...

I may just not be understanding some of the variables completely, but the .ent files give me the impression that aside from attack damage, the brute is actually less dangerous. Either way, by the time I got to the first brute, the monsters in general weren't as scary as they were at the start of the game. And after you sneak past a couple, you get a feel for how they really operate in the game. That sort of takes it out of the realm of the unknown, and isn't as scary.

I'm working on editing some of the .ent files now, before a second playthrough. My main goals are to:

- Rid the feeling that the monsters don't really search hard enough for the in the game.
- Monsters (especially the brute in the sewer) are too easy to sneak right past as long as their back is turned. Monsters should be able to hear a little better.
- Monsters should be able to see slightly farther in the dark.
- Brute should be able to see a little farther period.
- Make the darkness just a little darker (nothing too drastic)
- Make the oil lamp burn a bit slower, but to counter this, remove some of the oil jars in the game, making oil itself a little more scarce.


RE: The most scariest enemy - narutohokager - 02-23-2011

For me is Server Grunt, but just Stress, than The Shadow really scariest.


RE: The most scariest enemy - LSunday - 02-25-2011

I said water lurker simply because it influenced my behavior for the most time. I didn't get the one in the Cistern, because that only happens if your sanity is too low, so I only had to deal with the one in the very beginning- however, I was still afraid to get in any of the water. The brutes/grunts, while scary, never scared me enough to always worry about them: I often forgot to check around corners, look for cabinets or turn off my lamp in new sections, because I wasn't as scared (i was still pretty terrified, however). In water, however, I refused to get in it without finding at least 2 areas to run to and jump out again. I sometimes even carried a box with me in case the room flooded like it did in the beginning of the game.

I ended up feeling safer anywhere that didn't have water.


RE: The most scariest enemy - Mervin - 02-26-2011

Mr. Flappy Jaw.


RE: The most scariest enemy - gandalf91 - 02-27-2011

(02-26-2011, 11:51 PM)Mervin Wrote: Mr. Flappy Jaw.

^Haha Big Grin


RE: The most scariest enemy - Krohm - 03-01-2011

I'd say the water lurker. It's too easy to hide from the brute and the grunt, but the second you set foot in water the lurker is after you, even if it is slow and maybe easier to avoid than it should be.

Even if a grunt is starting to chase you and close, all you have to do is crouch behind something in the darkness, sometimes not even out of it's view and you can lose it.

Also, there's no waiting for the lurker to leave and IMO it makes the most intimidating sounds.


RE: The most scariest enemy - Xanatos - 03-01-2011

^That and it puts you off water for the entirety of the game. I'm afraid to bring my chalice up to my face anymore...


RE: The most scariest enemy - Raymond - 03-01-2011

I vote Grunt because Grunt's face looks HORRIBLE Big Grin.


RE: The most scariest enemy - CrushedRaiD - 03-01-2011

I actually chose the Grunt to be the scariest, but the only moment when it actually got me screaming was the part when he/she/it starts chasing you and u can hear him/her/it growling behind you.. Getting closer and closer Big Grin