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Amnesia 6th anniversary community project (?) - Printable Version

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RE: Amnesia 6th anniversary community project (?) - Mudbill - 09-03-2016

(09-03-2016, 07:59 PM)Daemian Wrote: snip
I think the idea is to edit all level doors in the map so that they point back to the hub, but perhaps the hub manager (Spelos?) can take care of that afterwards. Also, it was mentioned earlier that you don't need to have anniversary points in your map at all if you don't want.
But I do suggest editing the script a bit as to make sure it doesn't crash, since this will only include snippets of the original game.

I have some custom entities I could throw in the shop perhaps. Um.. how about a rubber dildo or a butt plug? : D
Heh, maybe not. Other than that I have Bob from Runescape and a MacBook parody entity.


RE: Amnesia 6th anniversary community project (?) - Darkfire - 09-04-2016

Hey guys. Just letting you know that due to the fact that I have to catch up with school my level will be miniscule. It's even possible I won't be able to meet the deadline at all - in that case I could probably submit my level in a future update.

(It will be a complete change of Daniel's room's mood, if it concerns anyone)


RE: Amnesia 6th anniversary community project (?) - A.M Team - 09-04-2016

Maybe you should have a flashlight, because it is so overused in Amnesia IFCs?


RE: Amnesia 6th anniversary community project (?) - Romulator - 09-05-2016

(09-04-2016, 05:24 PM)TheDoctorPoo Wrote: Maybe you should have a flashlight, because it is so overused in Amnesia IFCs?

It's not an IFC, and if the lantern is changed for one, it's changed for the whole mod.


RE: Amnesia 6th anniversary community project (?) - DanielRand47 - 09-05-2016

Just uploaded my contribution. Looking forward to seeing what others have done.


RE: Amnesia 6th anniversary community project (?) - Spelos - 09-05-2016

Alright, so.
If you really want to make my job easier, you can point your exit door to a map called:
00_rainy_hall_HUB.map

OR

Make the exit door have a unique name, since I'm editing your maps purely as XML files to avoid removing some of your custom content due to not having it in my Amnesia dir.

Yes, anniversary point are optional and there is a good amount of them given for completing ANY of the map.

@Mudbill I'd love to have your dildos in the game.

(don't quote me on this one)
Just upload it to the Dropbox file request. =)


RE: Amnesia 6th anniversary community project (?) - Mudbill - 09-05-2016

Alright, I put 'em in ( ͡° ͜ʖ ͡°)

Don't remember the last state of the entities though. If they have odd properties then yolo. I guess it would be fun if I made Bob into a ragdoll but oh well.

PS: I know Litronom has a few funny entities in his stories, like a mansion chair which ragdolls as if it's melting. I believe it was used in The Small Horse Part D, but I could be wrong. Perhaps we could request to add them, just for giggles.


RE: Amnesia 6th anniversary community project (?) - KiraImmortal - 09-05-2016

i'm gonna be posting my entry on the 7th, just making it sure that you can count on me even that i'll only be ready in the last moment. anniversary points.. what exactly i should include in the script to be fully compatible with the final mod? i mean i try to make my map that you only have to edit minor things in the end. level end already pointed to the hub map.


RE: Amnesia 6th anniversary community project (?) - Daemian - 09-05-2016

does this qualify?
Spoiler below!

Pikachu lamp
[Image: pikachu_lamp.png]
[Image: pikachu_lamp2.png]


http://www.moddb.com/mods/el-fantasma/addons


RE: Amnesia 6th anniversary community project (?) - A.M Team - 09-05-2016

HeartHeartHeart