Looking For Help? Look No More! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Looking For Help? Look No More! (/thread-10026.html) |
RE: Looking For Help? Look No More! - DRedshot - 09-16-2011 (09-16-2011, 07:30 AM)Homicide13 Wrote:There is a better way!(09-15-2011, 03:12 PM)DRedshot Wrote: Well the file whch the .dae searches for is specified when the .dae file is made. So you have two options.>.< I dont even know how to edit the texture of a dae file, I've tried using model editing programs but I've always failed. Change the textures Path in Maya / Blender! If you've got Blender I cant really help, but i think you press f5, then look around for a file path, then chage it to your custom texture, then export. Sorry for the vague response but I've never applied textures in blender RE: Looking For Help? Look No More! - Bearscar - 09-16-2011 Where am I supposed to put my extra_english.lang file? dont think it work.... RE: Looking For Help? Look No More! - Kyle - 09-16-2011 (09-16-2011, 10:57 AM)Bearscar Wrote: Where am I supposed to put my extra_english.lang file? dont think it work.... Naturally, you don't need a extra_english.lang for your custom story to work. It can be used to add a descripting to your custom story. It can also be used for custom item's text and in-game messages. Code: [LANGUAGE] In where it says "[Description]" is where you can put whatever you want. RE: Looking For Help? Look No More! - Bearscar - 09-16-2011 (09-16-2011, 11:05 AM)Kyle Wrote:Yeah I have done it and puttet it in the main folder of my custom story but the decription wont work ;s Any ideas?(09-16-2011, 10:57 AM)Bearscar Wrote: Where am I supposed to put my extra_english.lang file? dont think it work.... RE: Looking For Help? Look No More! - Leu Radu - 09-16-2011 I think you are my only hope... I've tried getting the Level Editor to work for quite some time now. I read quite a lot about it, posted a thread on the forum, but I still have no solution. I have detailed my problem here: http://www.frictionalgames.com/forum/thread-10281.html I'm really passionate about horror, both in literature and in games, and I was hoping to invest a lot of time in putting together a custom story. Please help! RE: Looking For Help? Look No More! - Dilzilla - 09-16-2011 so i have my lever connected to my shelf and my code.....but i've never done code and im lost.... can some one help? Code: //////////////////////////// RE: Looking For Help? Look No More! - Homicide13 - 09-17-2011 Ok new question then: how do I import/apply new textures in blender? I tried looking up a tutorial but I still couldn't figure it out. (I'm pretty bad with this whole 3d modeling thing t.t) RE: Looking For Help? Look No More! - Your Computer - 09-17-2011 (09-17-2011, 02:49 AM)Homicide13 Wrote: Ok new question then: how do I import/apply new textures in blender? I tried looking up a tutorial but I still couldn't figure it out. (I'm pretty bad with this whole 3d modeling thing t.t) What version of Blender are you using? RE: Looking For Help? Look No More! - Homicide13 - 09-17-2011 The latest, 2.59 I think RE: Looking For Help? Look No More! - Kman - 09-17-2011 Whenever I place grass in an outdoors area and I walk over it, it seems as if the game is treating it like a solid object so it keeps making it impossible to walk over by making the player jump all over and get stuck constantly. I know this shouldn't be happening because when I see others use the same exact grass pieces they are able to walk right through it. Please help? |