[SOLVED] Similar to Cellar archives - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SOLVED] Similar to Cellar archives (/thread-10060.html) |
[SOLVED] Similar to Cellar archives - Bennick - 08-30-2011 Hello again. As part of my custom story, I want to do something similar to the infamous Cellar Archives section of the main game. However, instead of having it trigger upon entering a script area, is there a way to have it trigger upon finishing reading a note? Also, how did they manage to set water active/inactive? RE: Similar to Cellar archives - Juby - 08-30-2011 Well, frictional did their cellar_archives event by making two identical rooms, then using the TeleportPlayer(); command to teleport into the room filled with water. Using a PlayerInteractCallback on the note will yield the needed effect that you want. RE: Similar to Cellar archives - Bennick - 08-30-2011 (08-30-2011, 05:28 PM)Juby Wrote: Well, frictional did their cellar_archives event by making two identical rooms, then using the TeleportPlayer(); command to teleport into the room filled with water. Hmm... then why can't I find two Cellar Archives maps in their maps folder? (08-30-2011, 05:42 PM)Bennick Wrote:(08-30-2011, 05:28 PM)Juby Wrote: Well, frictional did their cellar_archives event by making two identical rooms, then using the TeleportPlayer(); command to teleport into the room filled with water. AH! I JUST FOUND IT! How did I not spot that hallway before?? XD sorry bout that. and thanks for the playerinteract callback tip! |