How to make a "the end" thingy when i go trough a door? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to make a "the end" thingy when i go trough a door? (/thread-10132.html) |
How to make a "the end" thingy when i go trough a door? - wisecow - 09-03-2011 I would really like to know how i do this cuz without it i can't finish my custom story plz help me. RE: How to make a "the end" thingy when i go trough a door? - Khyrpa - 09-03-2011 SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); in the callback just use StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum); |