Frictional Games Forum (read-only)
Selyp's Custom Models - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html)
+---- Thread: Selyp's Custom Models (/thread-10208.html)

Pages: 1 2 3 4 5 6


Selyp's Custom Models - Selyp - 09-07-2011

Here is where I will post all of my WIP and finished models.

WIPs:
Crystal Cluster

Finished:
Industrial Fan Download Link
Ceiling Lamp
Wall Sconce Download Link
Downward Facing Cave Spotlight

Requests:
Modern Bathroom Set
Noose
Air Conditioner
Industrial Light

If you would like to make a request just let me know and I'll add it.




RE: Custom Model : Wall Sconce - MrBigzy - 09-07-2011

That seems pretty low poly to me. It's like, what, 500-1k faces? Take a picture with shaded wireframe so we can see the detail and see where it can be reduced.


RE: Custom Model : Wall Sconce - Selyp - 09-07-2011


I will get another screen of it with the wireframe, I'm not sure exactly how many poly's it is. I guess my main problem is I'm not really sure how to get it textured. The only texturing I have done was for a custom painting, so it was really simple. For more advanced stuff I don't really know where to begin.


RE: Custom Model : Wall Sconce - MegaScience - 09-07-2011

Looks high-poly to me, far too smooth to be too low. Wireframe might be a white mess with pixel gaps. Not that it's a bad thing, just too much detail. But that's all a guess.



RE: Custom Model : Wall Sconce - Selyp - 09-07-2011

Question. How many polys is considered low poly?


RE: Custom Model : Wall Sconce - MrBigzy - 09-07-2011

Well, I guess it depends on what it is. The grunt is, I think, almost 5k polys? It depends on the type of object really (some wall entities are <20 polys).

As for texturing, you'll have to look up a tutorial on unwrapping UV's and manipulating UV points on a model.


RE: Custom Model : Wall Sconce - Selyp - 09-07-2011

Thanks for the tips. I'll work on texturing it tonight and see how it goes. Smile


RE: Custom Model : Wall Sconce - plutomaniac - 09-07-2011

oh I think it is modern, great! Good work so far.Smile



RE: Custom Model : Wall Sconce - nkmol - 09-07-2011

wow looks really great yea Big Grin i geuss around 1000polys will be low poly, something around that.
Keep it up!Big Grin


RE: Custom Model : Wall Sconce - Danny Boy - 09-07-2011

thats prety neat man Big Grin can't wait to see it in game!