Game crashes instantly - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Game crashes instantly (/thread-10240.html) |
Game crashes instantly - tillieheart - 09-09-2011 I click launch and it gives me this Anyone know what the problem is and how i can fix it RE: Game crashes instantly - TFEF - 09-09-2011 Please go to My Documents/Amnesia/Main and post or attach the hpl.log file here. RE: Game crashes instantly - tillieheart - 09-09-2011 Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 320x200 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 320 x 200 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel Bear Lake B Version: 1.4.0 - Build 7.15.10.1666 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 4 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 0 Max draw buffers: 7 Max color render targets: 7 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 RE: Game crashes instantly - TFEF - 09-09-2011 The video card you have, Intel Bear Lake, is below requirements to run the game. Unless you have another video card? RE: Game crashes instantly - tillieheart - 09-09-2011 No i dont >.< I can buy a new one if needs be? RE: Game crashes instantly - TFEF - 09-09-2011 If it's a desktop, sure. Just make sure your computer's power supply is good enough to power the video card. ATI and Nvidia cards are much better than Intel, might want to look into those. RE: Game crashes instantly - BMPDynamite - 09-11-2011 I have this same problem. Here's the hpl log: Version 1.10 - s6EBC7347-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel Cantiga Version: 1.5.0 - Build 7.15.10.1502 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 0 Max draw buffers: 13 Max color render targets: 21 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 My card is Intel, but I just updated it. Please help! RE: Game crashes instantly - plutomaniac - 09-11-2011 Your graphics card is below system requirements to run the game. |