game crashes after intro - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +---- Forum: Linux - Penumbra (https://www.frictionalgames.com/forum/forum-25.html) +---- Thread: game crashes after intro (/thread-1115.html) Pages:
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game crashes after intro - fonzi - 06-08-2007 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 8 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 1 NV Register Combiners Stages: 8 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open audio device... Success! Device name: OpenAL Version Supported: 1.0 Number of channels: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Trying to load vertex program! Success! -------------------------------------------------------- Game Running -------------------------------------------------------- WARNING: Could not find language file entry 'Show Crosshair:' Loading collada for 'data/level00_01_boat_cabin.dae' took: 329 ms RE: game crashes after intro - deathindustrial - 06-08-2007 When you say it "crashes", what exactly happens? The above log does not look unusual. I know that I *thought* the game had crashed initially but it just took a while to load (probably takes longer the first time through). RE: game crashes after intro - fonzi - 06-10-2007 deathindustrial Wrote:When you say it "crashes", what exactly happens? The above log does not look unusual. I know that I *thought* the game had crashed initially but it just took a while to load (probably takes longer the first time through). It takes me back to desktop with Resolution 800x600. I find the log not very unusual myself. But thats all I get. RE: game crashes after intro - Urkle - 06-11-2007 fonzi Wrote:deathindustrial Wrote:When you say it "crashes", what exactly happens? The above log does not look unusual. I know that I *thought* the game had crashed initially but it just took a while to load (probably takes longer the first time through). Can you get a backtrace of the crash? to do this make sure you have "gdb" installed on your system. Then run Code: ulimit -c unlimited Code: ls core.* instead of 12345 put the full name of the core file created by penumbra.bin. then type inside of GDB. Code: thread apply all bt full And post the contents to this forum thread and I will track down the issue. RE: game crashes after intro - fonzi - 06-11-2007 Thread 4 (process 3255): #0 0xb771505c in nanosleep () from /lib/tls/libc.so.6 No symbol table info available. #1 0xb7e06d33 in SDL_Delay () from ./lib/libSDL-1.2.so.0 No symbol table info available. #2 0xb7e06d75 in SDL_Delay () from ./lib/libSDL-1.2.so.0 No symbol table info available. #3 0xb7dbad60 in SDL_ulltoa () from ./lib/libSDL-1.2.so.0 No symbol table info available. #4 0xb7e04335 in _ConvertX86p32_8RGB332 () from ./lib/libSDL-1.2.so.0 No symbol table info available. #5 0xb767a0bd in start_thread () from /lib/tls/libpthread.so.0 No symbol table info available. #6 0xb77529ee in clone () from /lib/tls/libc.so.6 No symbol table info available. Thread 3 (process 3256): #0 0xb774ad04 in ioctl () from /lib/tls/libc.so.6 No symbol table info available. #1 0xb4e75b21 in _snd_pcm_hw_open () from /usr/lib/libasound.so.2 No symbol table info available. #2 0xb4e65da5 in snd_pcm_writei () from /usr/lib/libasound.so.2 ---Type <return> to continue, or q <return> to quit--- No symbol table info available. #3 0xb7d6db87 in alDistanceModel () from ./lib/libopenal.so.0 No symbol table info available. #4 0xb7d719bf in alDistanceModel () from ./lib/libopenal.so.0 No symbol table info available. #5 0xb7d7345d in alcCaptureSamples () from ./lib/libopenal.so.0 No symbol table info available. #6 0xb7d53806 in alListener3i () from ./lib/libopenal.so.0 No symbol table info available. #7 0xb7d5b3e6 in alDistanceModel () from ./lib/libopenal.so.0 No symbol table info available. #8 0xb767a0bd in start_thread () from /lib/tls/libpthread.so.0 No symbol table info available. #9 0xb77529ee in clone () from /lib/tls/libc.so.6 No symbol table info available. Thread 2 (process 3257): #0 0xb771505c in nanosleep () from /lib/tls/libc.so.6 No symbol table info available. #1 0xb7e06d33 in SDL_Delay () from ./lib/libSDL-1.2.so.0 No symbol table info available. #2 0x083203cd in std::operator+<char, std::char_traits<char>, std::allocator<char> > () ---Type <return> to continue, or q <return> to quit--- No symbol table info available. #3 0xb7dbad60 in SDL_ulltoa () from ./lib/libSDL-1.2.so.0 No symbol table info available. #4 0xb7e04335 in _ConvertX86p32_8RGB332 () from ./lib/libSDL-1.2.so.0 No symbol table info available. #5 0xb767a0bd in start_thread () from /lib/tls/libpthread.so.0 No symbol table info available. #6 0xb77529ee in clone () from /lib/tls/libc.so.6 No symbol table info available. Thread 1 (process 3254): #0 0x0843a768 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #1 0x08425945 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #2 0x08410e0f in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #3 0x0838e26b in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. ---Type <return> to continue, or q <return> to quit--- #4 0x0838bff2 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #5 0x082f786a in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #6 0x082b79b8 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #7 0x081f9a6b in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #8 0x082bf1c7 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #9 0x081e1d41 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #10 0x081beae9 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #11 0x08133bc5 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () ---Type <return> to continue, or q <return> to quit--- No symbol table info available. #12 0x080f686e in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #13 0x08053a8b in ?? () No symbol table info available. #14 0x082788aa in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #15 0x0826765c in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #16 0x0810c5b9 in std::operator+<char, std::char_traits<char>, std::allocator<char> > () No symbol table info available. #17 0xb769bea8 in __libc_start_main () from /lib/tls/libc.so.6 No symbol table info available. #18 0x0804f451 in ?? () No symbol table info available. RE: game crashes after intro - fonzi - 06-11-2007 I hope that will help solve the problem. I am using the demo version 1.0.1a. Game crashes after intro - Capitán Centollo - 10-28-2007 I have purchased the game just after finishing the demo, and when i start a new game it crashes after the intro. The game version is 1.0.679 I'm using Ubuntu Gutsy Gibbon amd64, i have an ATI X1900XT 512Mb and the latest drivers (8.42.3) and i have installed all the needed 32 libraries and made the .asoundrc file for solving the crackly sound problem. this is the game output after crash: Segmentation fault (core dumped) Penumbra exited unexpectedly, please check /home/javier/.frictionalgames/Penumbra Overture/Episode1/hpl.log for any error messages Also try running ulimit -c unlimited And re-running Penumbra and try and recreate the error then submit the generated core file or stack trace Here is my hpl.log: [attachment=364] This is the output of the command ldd penumbra.bin: [attachment=365] And this is my xorg.conf file: [attachment=366] Can you help me, please? Game crashes after intro - I found the reason (at least for my problem) - Capitán Centollo - 10-28-2007 In my case the error occurs only when i turn on the shadows, but now i have another error, when i press ESC to open the main menu the mouse freezes and the keybord doesn't work, so i have to reinitiate the X server by pressing Ctrl + Atl + Backspace. ¿Any idea of what's wrong? Also, if i put the shaders option anything better than "Very Low" the game has a lot of graphics glitches. RE: game crashes after intro - jimmytwinkle - 04-11-2008 Capitán Centollo Wrote:In my case the error occurs only when i turn on the shadows, but now i have another error, when i press ESC to open the main menu the mouse freezes and the keybord doesn't work, so i have to reinitiate the X server by pressing Ctrl + Atl + Backspace. ¿Any idea of what's wrong? I am having the exact same problems as Capitan Centollo. I am running Ubuntu Gutys amd64 with an ATI HD2400Pro 256 MB. The game isn't really playable with no shadows and with all the graphical glitches. I am using the latest fglrx ati driver (8.3). Any help would be appreciated. RE: game crashes after intro - jimmytwinkle - 05-02-2008 jimmytwinkle Wrote:Capitán Centollo Wrote:In my case the error occurs only when i turn on the shadows, but now i have another error, when i press ESC to open the main menu the mouse freezes and the keybord doesn't work, so i have to reinitiate the X server by pressing Ctrl + Atl + Backspace. ¿Any idea of what's wrong? The graphical glitches seem to be fixed in fglrx 8.4 but the game still crashes when starting or loading a game with shadows enabled. It's very playable now though. |