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Nightmare's End Demo (Much longer) - TheDavenia - 11-09-2011

Here you go guys a much longer demo of our long worked on project Nightmares End!

Justine expansion needed!


[Image: downloadis.jpg]


Enjoy!


RE: Nightmare's End Demo (Much longer) - flamez3 - 11-09-2011

Looks good!


RE: Nightmare's End Demo (Much longer) - TheDavenia - 11-09-2011

(11-09-2011, 05:14 PM)flamez3 Wrote: Looks good!
Thanks Tongue


RE: Nightmare's End Demo (Much longer) - Obliviator27 - 11-09-2011

Same idea as before, gonna play and have this window open at the same time.
------------------------------------------------------------------------------
Spoiler below!

- Same thing as before. Dropped right into the map.
- I'm hungry. I should go get some food from the storage - The phrase with proper spelling and grammar. Yours is off.
- The music is creepy. I like it.
- You'll want to uncheck "Collides" for the spider webs.
- I've got two lanterns by the second map.
- Note on the desk doesn't have anything on it.
- Wooden ladder makes metal sounds when going down from the kitchen
- Note under the kitchen doesn't have anything on it.
- Left the kitchen because I didn't want a map transition yet (Just letting you know where I'm going)
- Note in one of the bedrooms after going through the "Dining area" doesn't have anything on it.
- Left the "Dining area" because I didn't want another map transition yet
- Found locked door. Decided to go down through the kitchen.
- "It had better not be that servant again! I should go back to that castle and look for him."
- When coming back from storage, I noticed that the tinderboxes and note were back. The note was still blank.
- Went and took a peek at the character's room. The lantern and note were back.
- First it tells me to get out of here, and now seek shelter in the storage? Seems a bit off, but I'll continue.
- And then I'm done. Cool.


Couple of thing I'd like to mention. The lighting is pretty great! I can see the billboards you used behind the windows through the wall, however. Aside from that, the mapping is pretty good. A definite improvement over your last demo. Keep it up!




RE: Nightmare's End Demo (Much longer) - TheDavenia - 11-09-2011

(11-09-2011, 06:22 PM)Obliviator27 Wrote: Same idea as before, gonna play and have this window open at the same time.
------------------------------------------------------------------------------
Spoiler below!

- Same thing as before. Dropped right into the map.
- I'm hungry. I should go get some food from the storage - The phrase with proper spelling and grammar. Yours is off.
- The music is creepy. I like it.
- You'll want to uncheck "Collides" for the spider webs.
- I've got two lanterns by the second map.
- Note on the desk doesn't have anything on it.
- Wooden ladder makes metal sounds when going down from the kitchen
- Note under the kitchen doesn't have anything on it.
- Left the kitchen because I didn't want a map transition yet (Just letting you know where I'm going)
- Note in one of the bedrooms after going through the "Dining area" doesn't have anything on it.
- Left the "Dining area" because I didn't want another map transition yet
- Found locked door. Decided to go down through the kitchen.
- "It had better not be that servant again! I should go back to that castle and look for him."
- When coming back from storage, I noticed that the tinderboxes and note were back. The note was still blank.
- Went and took a peek at the character's room. The lantern and note were back.
- First it tells me to get out of here, and now seek shelter in the storage? Seems a bit off, but I'll continue.
- And then I'm done. Cool.


Couple of thing I'd like to mention. The lighting is pretty great! I can see the billboards you used behind the windows through the wall, however. Aside from that, the mapping is pretty good. A definite improvement over your last demo. Keep it up!

Yeah the notes don't have anything on them yet because we need to think about what to put on them actually my mapper just placed them there, and yes i know you can see the lights trough the wall. We don't know how to put that off, and the grammar is because i'm from Belgium :p


RE: Nightmare's End Demo (Much longer) - Obliviator27 - 11-09-2011

(11-09-2011, 06:58 PM)TheDavenia Wrote: Yeah the notes don't have anything on them yet because we need to think about what to put on them actually my mapper just placed them there, and yes i know you can see the lights trough the wall. We don't know how to put that off, and the grammar is because i'm from Belgium :p
Well the grammar is completely forgivable in that case. Big Grin




RE: Nightmare's End Demo (Much longer) - TheDavenia - 11-09-2011

(11-09-2011, 07:07 PM)Obliviator27 Wrote:
(11-09-2011, 06:58 PM)TheDavenia Wrote: Yeah the notes don't have anything on them yet because we need to think about what to put on them actually my mapper just placed them there, and yes i know you can see the lights trough the wall. We don't know how to put that off, and the grammar is because i'm from Belgium :p
Well the grammar is completely forgivable in that case. Big Grin
Hehe :p




RE: Nightmare's End Demo (Much longer) - Lontasm - 11-10-2011

Ehehe, I will fix all those small problems as oblivator mentioned... Its just that Mr. Davenia is in a hurry to release the demo xD

Also, I just noticed somethings we can tweakto the better aswell Big Grin
Im abosultely aware of the bilboard problem, and I will fix it later on Wink



RE: Nightmare's End Demo (Much longer) - TheDavenia - 11-14-2011

Bump ^^


RE: Nightmare's End Demo (Much longer) - LawlPie - 12-10-2011

Here is my playthrough of the extended demo: