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Nightmare's End Demo (Much longer) - Printable Version

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RE: Nightmare's End Demo (Much longer) - TheDavenia - 12-18-2011


Updated! Added a few more maps and edited some stuff.


RE: Nightmare's End Demo (Much longer) - SierenH - 12-21-2011

the sound stopped working



RE: Nightmare's End Demo (Much longer) - TheDavenia - 12-21-2011

(12-21-2011, 03:58 AM)SierenH Wrote: the sound stopped working
what sound?


RE: Nightmare's End Demo (Much longer) - TheDavenia - 12-31-2011

bump :3


RE: Nightmare's End Demo (Much longer) - Streetboat - 12-31-2011

Hey, for the light bleeding through walls, check out my solution here:http://www.frictionalgames.com/forum/thread-8816.html. Smile


RE: Nightmare's End Demo (Much longer) - Khyrpa - 01-01-2012

(12-31-2011, 07:53 PM)Streetboat Wrote: Hey, for the light bleeding through walls, check out my solution here:http://www.frictionalgames.com/forum/thread-8816.html. Smile
Using many spotlights like that close to one another kills performance. You could sneak a few of those in a map, but it would be better to just move your lamp entities.
check this out:
http://www.frictionalgames.com/forum/thread-12147-post-107739.html#pid107739



RE: Nightmare's End Demo (Much longer) - Streetboat - 01-01-2012

Well like I said, it's preferable to just use that method sparingly.


RE: Nightmare's End Demo (Much longer) - TheDavenia - 01-28-2012

bump :p


RE: Nightmare's End Demo (Much longer) - TheDavenia - 02-10-2012

Bump.....


RE: Nightmare's End Demo (Much longer) - TheDavenia - 12-17-2012

Bumpzzz