Nightmare's End Demo (Much longer) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Nightmare's End Demo (Much longer) (/thread-11276.html) |
RE: Nightmare's End Demo (Much longer) - TheDavenia - 12-18-2011 Updated! Added a few more maps and edited some stuff. RE: Nightmare's End Demo (Much longer) - SierenH - 12-21-2011 the sound stopped working RE: Nightmare's End Demo (Much longer) - TheDavenia - 12-21-2011 (12-21-2011, 03:58 AM)SierenH Wrote: the sound stopped workingwhat sound? RE: Nightmare's End Demo (Much longer) - TheDavenia - 12-31-2011 bump :3 RE: Nightmare's End Demo (Much longer) - Streetboat - 12-31-2011 Hey, for the light bleeding through walls, check out my solution here:http://www.frictionalgames.com/forum/thread-8816.html. RE: Nightmare's End Demo (Much longer) - Khyrpa - 01-01-2012 (12-31-2011, 07:53 PM)Streetboat Wrote: Hey, for the light bleeding through walls, check out my solution here:http://www.frictionalgames.com/forum/thread-8816.html.Using many spotlights like that close to one another kills performance. You could sneak a few of those in a map, but it would be better to just move your lamp entities. check this out: http://www.frictionalgames.com/forum/thread-12147-post-107739.html#pid107739 RE: Nightmare's End Demo (Much longer) - Streetboat - 01-01-2012 Well like I said, it's preferable to just use that method sparingly. RE: Nightmare's End Demo (Much longer) - TheDavenia - 01-28-2012 bump :p RE: Nightmare's End Demo (Much longer) - TheDavenia - 02-10-2012 Bump..... RE: Nightmare's End Demo (Much longer) - TheDavenia - 12-17-2012 Bumpzzz |