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24-Hour Custom Story Challenge - Printable Version

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24-Hour Custom Story Challenge - Cryaotic - 11-23-2011

Inspired by the Teamnesia project currently going on, but on a much more compact scale.

So what's going on here? Pretty much, Russ Money and I came up with the idea to make a challenge giving the creators only 24 hours to make a custom story. That's right, just 24 hours. We want to get a few custom story creators in on this little challenge to see what kind of work they can dish out in such a short amount of time.

The maps will all be linked together in a hub (again inspired by the Teamnesia project) so that when it is all finished they all can be played from just one custom story download. Simple as that!

What are the rules? The rules are quite standard really. You have 24 hours starting from scratch to complete a custom story in that time. That time includes sleeping, eating, social life, everything - because of that you have been given a one week window to make some time for this little project of hardcore righteousness.

Technicals:
Spoiler below!
Use only messages, no notes.

What I'm defining as a message is the pop-up text while the player is playing.
Normally in your .lang file those messages look like this:

Code:
<CATEGORY Name="Messages">
<Entry Name="Unique_id">Text</Entry>
</CATEGORY>

Inside your HPL script, you would use a function as thus:

Code:
SetMessage("Messages", "Unique_id", 5);

Use as many as you like, just make sure they're in working order and have a very unique name!

Name your maps something that wouldn't be named by someone else's map - aka try to avoid naming your maps something like 001 but more of something like [insertnameofcustomstory]start01 or similiar. It helps!


Due Date: November 29th by Midnight EST



Current finished stories:

Acies
Palistov - Journey to Brennenburg
JMFStorm
devin413 - Scary Noises
Kman - Grave Robber's Nightmare
Obliviator27 - Sewers of Oblivion
Statyk - Hunter
Appjm
Vradcly - Tunnel Vision
Mikhail - Echoes of the Past

Good luck and happy creating!


Note: The completed custom story will be played on my livestream Sunday at 1am EST (That is Saturday night) if you lot would like to stop by - should be good times!

Sidenote: The 24-hour limit is based on scout's honor. As we can't truly monitor how long you took to make the custom story, we'll take your word it was only 24 hours. Be honest please!


RE: 24-Hour Custom Story Challenge - Statyk - 11-23-2011

If I find time to do this, I'm so pitching in =] 24 hours doesn't seem too bad. lol How are the rules on custom files?



RE: 24-Hour Custom Story Challenge - Kman - 11-23-2011

stupid inability to script!... wait... does making a survival map count? *evil laugh*


RE: 24-Hour Custom Story Challenge - Russ Money - 11-23-2011

(11-23-2011, 01:46 AM)Statyk Wrote: If I find time to do this, I'm so pitching in =] 24 hours doesn't seem too bad. lol How are the rules on custom files?
Just make sure to include this with you custom story when you post it.



RE: 24-Hour Custom Story Challenge - Apjjm - 11-23-2011

I have a rather interesting idea for a game play element which I have no clue as to whether or not it would be possible to make. Will try to make a map out of it and take part but probably won't get around to do any work until the weekend sadly. I can't promise anything though (I don't even know if it will be possible or if i will have the time) but I will try my best Smile.


RE: 24-Hour Custom Story Challenge - Acies - 11-23-2011

I think I'm signing up for this. Will start in a couple of hours (perhaps). Suggestion for it: Make each map simply transport you to the next (linear playstyle instead of hub). It will be like the child's game where one person starts a story, the next continues and so forth making it a completely messy story - but still funny! Smile


Will be a little messy creation process, but simply give each person who signs up a number (possibly update the first post with forum names and numbers beside them). Number 4 sends number 5 a short text with his part. Number 5 sends a pm to number 6 and so forth. Everyone will simply know what happens in the previous map, but not the whole concept of it.

But perhaps this isn't story focused maps? 8-)


RE: 24-Hour Custom Story Challenge - Russ Money - 11-23-2011

(11-23-2011, 05:01 AM)Acies Wrote: I think I'm signing up for this. Will start in a couple of hours (perhaps). Suggestion for it: Make each map simply transport you to the next (linear playstyle instead of hub). It will be like the child's game where one person starts a story, the next continues and so forth making it a completely messy story - but still funny! Smile


Will be a little messy creation process, but simply give each person who signs up a number (possibly update the first post with forum names and numbers beside them). Number 4 sends number 5 a short text with his part. Number 5 sends a pm to number 6 and so forth. Everyone will simply know what happens in the previous map, but not the whole concept of it.

But perhaps this isn't story focused maps? 8-)
The maps won't be story focused - as a whole. And I'll be doing the introduction/hub level. Also, no need to add a lantern to your map, it will be given during the introduction maps.



RE: 24-Hour Custom Story Challenge - ThatCoolNinja - 11-23-2011

Im not very good at CS's yet but this sounds like amazing practice. Count me in.


RE: 24-Hour Custom Story Challenge - Patacorow - 11-23-2011

LET'S DO THIS

(i'm in)


RE: 24-Hour Custom Story Challenge - Khyrpa - 11-23-2011

"Use only messages, no notes"
Hmmm...

I bet I can design the map beforehand right? If so, I will most likely do this on friday. I even have experience with staying awake 24hours mapping so, why not?