Particle Systems and Enemies - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Particle Systems and Enemies (/thread-11510.html) Pages:
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Particle Systems and Enemies - Krymtel - 11-26-2011 Hey guys, Recently, I've been working on custom monsters for my conversion of Amnesia but I ran into a problem. Apparently, I can't attach particle systems to a monster. I attached a body to the monster and the particle system, however the particle system in-game stays where the monster is spawned at. This is probably due to the monsters animations messing everything up, but I would love to know if there would be a way to get this to work. The results in my opinion would be great. Thanks RE: Particle Systems and Enemies - Statyk - 11-26-2011 (11-26-2011, 07:32 AM)Krymtel Wrote: Hey guys,click on the monsters joints, go into the next tab, and attach the particles to the joint. Also make sure it is a looping particle. RE: Particle Systems and Enemies - Krymtel - 11-26-2011 (11-26-2011, 07:35 AM)Statyk Wrote:So the particle system has to be following a joint, right? Would this mean it would be placed at the joint or just connected to it?(11-26-2011, 07:32 AM)Krymtel Wrote: Hey guys,click on the monsters joints, go into the next tab, and attach the particles to the joint. Also make sure it is a looping particle. It's not working. I followed your steps exactly. Any suggestions? Thanks RE: Particle Systems and Enemies - Statyk - 11-26-2011 Question... What particle system are you using? RE: Particle Systems and Enemies - Krymtel - 11-26-2011 (11-26-2011, 08:10 AM)Statyk Wrote: Question... What particle system are you using?My own custom particle system. I've tried default particle systems as well. RE: Particle Systems and Enemies - Statyk - 11-26-2011 (11-26-2011, 08:15 AM)Krymtel Wrote: My own custom particle system. I've tried default particle systems as well.how many are you attaching to the model? RE: Particle Systems and Enemies - Krymtel - 11-26-2011 (11-26-2011, 08:17 AM)Statyk Wrote:(11-26-2011, 08:15 AM)Krymtel Wrote: My own custom particle system. I've tried default particle systems as well.how many are you attaching to the model? Only one. RE: Particle Systems and Enemies - Acies - 11-26-2011 View --> Outline --> Select a bone --> Edit attachments gl RE: Particle Systems and Enemies - Your Computer - 11-26-2011 It may be more practical to create a particle system entity and use AddAttachedPropToProp() to attach the particle system entities on the monster. RE: Particle Systems and Enemies - Statyk - 11-26-2011 I just attached to joints and saved after each attachment. Your Computer saw it =\ It worked for me. |