Total conversion help! Custom stuff from white night. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Total conversion help! Custom stuff from white night. (/thread-11749.html) |
Total conversion help! Custom stuff from white night. - jssjr90 - 12-08-2011 Ok so I want to make a total conversion of my custom story. I followed this tutorial http://www.youtube.com/watch?v=puIfVx0lslA but as in the end, I just get a weird amnesia missing text start up, and on top of that, it does not start with the error assess violation? The 2nd question I have is I will be using white night models as with the flash light, I asked the guy who made the mod white night if i could use anything that he made for white night for my mod. He said yes so comes to the 2nd question. How would I get those custom white night and other custom stuff to work in a total conversion? RE: Total conversion help! Custom stuff from white night. - Your Computer - 12-08-2011 Use this guide for full conversion: http://www.frictionalgames.com/forum/thread-11120.html Emphasis on the resources.cfg file. The game uses that file to find static object, entities, materials, particles, etc.. RE: Total conversion help! Custom stuff from white night. - jssjr90 - 12-08-2011 Ok thanks |