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Game crashes on Window Vista - Printable Version

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+--- Thread: Game crashes on Window Vista (/thread-1218.html)

Pages: 1 2


Game crashes on Window Vista - carrie - 07-18-2007

I have a new Sony Vaio (bought in June) runs on Window's Vista - I installed Penumbra Overture. Once I start to play, the typing starts up and then it crashes. What can I do?

Carrie


RE: Game crashes on Window Vista - Yuhaney - 07-18-2007

Do you have latest graphic drivers?


RE: Game crashes on Window Vista - NoAliens - 07-20-2007

Also what version of Vista do you use?
Ultimate works fine here.


RE: Game crashes on Window Vista - cquinn6972 - 07-27-2007

I have the same problem. The drivers are up to date. I have Vista Business 6.0 6000. That is the only one I will have. Will that keep me from playing?


RE: Game crashes on Window Vista - Rowland - 07-27-2007

I have problems with Vista Ultimate too. The game freezes when I press the ESC button. The patch is installed.


RE: Game crashes on Window Vista - carrie - 07-27-2007

I'm still waiting for some technical support - what's with advertising it will run on Window's Vista when it will not???? Please help - this is crazy - how hard can it be?


RE: Game crashes on Window Vista - Yuhaney - 07-28-2007

carrie Wrote:I'm still waiting for some technical support - what's with advertising it will run on Window's Vista when it will not???? Please help - this is crazy - how hard can it be?

Do you have patch for Overture?


RE: Game crashes on Window Vista - jens - 07-28-2007

It might be hard for people to help out if you do not reply their questions.

As Vista is a new operating system its difficult to be certain all configurations will work as they did in XP. The quality assurance of Penumbra ran the game on 5-6 different configurations as far as I know and verfied the game working. It's impossible to tell if the problems with running the game in Vista is related to the game or to Vista itself.

I suggest making sure you have the latest drivers for you audio and graphics card.
Use the latest patch available from the support site.
Run the game with the default settings by deleting the settings.cfg file stored in My Documents/Penumbra Overture/Episode1
Try to lower the hardware acceleration setting for audio in windows, see support site for details. It's an article for XP but I assume its very similar in Vista.

When above is done, run the game and if it crashes go to My Documents/Penumbra Overture/Episode1 and take the hpl.log file located there and post/attach it here on the forum.


RE: Game crashes on Window Vista - Rowland - 07-28-2007

OK, it still crashes, so here is the hpl.log file. I hope it will solve some problem.
Spoiler below!

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1024 x 768 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 1024.000000 : 768.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of channels: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Initializing Penumbra: Overture Episode 1
Version $Rev: 615 $
Date $Date: 2007-06-02 22:51:30 +0200 (lö, 02 jun 2007) $
Trying to load vertex program!
Success!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 322 ms
Creating and binding ATI shader to 1
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Start Num Of: 118
Start Num Of: 1
Loading map 'level00_01_boat_cabin.dae' took: 6844 ms
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 335 ms
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Start Num Of: 127
End Num Of: 120
Start Num Of: 1
Loading map 'level00_01_boat_cabin.dae' took: 4836 ms
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 308 ms
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Start Num Of: 120
Start Num Of: 1
Loading map 'level00_01_boat_cabin.dae' took: 4586 ms




RE: Game crashes on Window Vista - jens - 07-28-2007

So that i got it right,

You can start the game and you can play the acutal game, as far as moving around in a level? But ones you want to go back from moving around in a level to the main menu you press ESC and then the game freezes?

Can you also go to Start menu -> Run... -> And enter dxdiag and in the program that starts save the information and attach the file here in this thread.