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[ART] How do i import a new Lantern... - Printable Version

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How do i import a new Lantern... - jessehmusic - 01-07-2012

the title says it Smile


RE: How do i import a new Lantern... - Krymtel - 01-07-2012

(01-07-2012, 08:22 AM)jessehmusic Wrote: the title says it Smile
Do you have a model and texture ready and all?


RE: How do i import a new Lantern... - Kman - 01-07-2012

You'd have to make your custom story a full conversion to have a new lantern.


RE: How do i import a new Lantern... - jessehmusic - 01-07-2012

i want a new look on the model like other have in mods


RE: How do i import a new Lantern... - flamez3 - 01-07-2012

Exactly like kman said.


RE: How do i import a new Lantern... - Krymtel - 01-07-2012

First of all, Kman is right, you need to make whatever you are making a total conversion. On top of that, you need a model and texture for a new lantern. If you have a total conversion set up, rename all your lantern files so that they are called "hand_lantern" then replace the default files. Then apply the texture with the material editor and create a .ent file through the model editor for the lantern. Once that is done, it should show up in your total conversion. If you don't like its position, keep moving it wherever in the model editor and save, then reload whatever level you are in in the game. It should keep updating the position of the custom lantern.


RE: How do i import a new Lantern... - Statyk - 01-07-2012

I feel like you never search on the site or the wiki before you ask a question. A lot of things you ask have already been answered or put on a tutorial. For example, if you rummaged around a bit, I just made this in the article section yesterday:

http://www.frictionalgames.com/forum/thread-12391.html



RE: How do i import a new Lantern... - flamez3 - 01-07-2012

(01-07-2012, 08:56 PM)Statyk Wrote: I feel like you never search on the site or the wiki before you ask a question.
Unfortunately I agree :/