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[SCRIPT] Need help Text when trying open door - Printable Version

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Need help Text when trying open door - jessehmusic - 01-10-2012

hello got a issue with my door , i tryed script a text med open lockeddoor_1 but didnt work Sad anyone have any tip the text didnt show at all :S


RE: Need help Text when trying open door - flamez3 - 01-10-2012

(01-10-2012, 03:58 PM)jessehmusic Wrote: i tryed script a text med open lockeddoor_1 but didnt work Sad
Did not understand that at all, but I think you want locked door to have text saying you need to get something.

I'm assuming this is a level door:

SetLevelDoorLockedText(string& asName, string& asTextCat, string& asTextEntry);
Displays a message when interacting with a locked level door.
asName - internal name
asTextCat - the category in the .lang file
asTextEntry - the entry in the .lang file


If it's not, just use;



SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
Calls a function when the player interacts with a certain entity.
Callback syntax: void MyFunc(string &in asEntity)
asName - internal name
asCallback - function to call
abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity
http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#player








RE: Need help Text when trying open door - BlueFury - 01-10-2012

I'm sorry but could you use some proper grammar? No offense, i understand that it's not your native language but should it be like this?
Quote: Hello, i have an issue with my door, i tried to script a text med open lockeddoor_1, but it didn't work. Does anyone here have a tip on why the text didn't show at all?