Forcing Player to use an object - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Forcing Player to use an object (/thread-12561.html) |
Forcing Player to use an object - Thiefnuker - 01-12-2012 Hello guys, Just a quick question: Can you force the player to use a health potion with a script? Thanks for all answer, Thiefnuker RE: Forcing Player to use an object - Tanshaydar - 01-12-2012 You can set player's health with a script and remove the health item with a script again. You can use screen effects too. RE: Forcing Player to use an object - rallelol - 01-12-2012 If you want the same effect you can go SetPlayerHealth("amount of health"); and GiveSanityBoostSmall(); and you will have the same effect as a healthpotion. |