Snt sounds [Help] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Snt sounds [Help] (/thread-12748.html) |
Snt sounds [Help] - trollox - 01-21-2012 Hi forum! I need help with my snt or ogg sounds. Alright so the idea is when you're entering a script area the barrols is suppose to fly away and when they do it's suppose to play the music Rus fo dah (idk how it's spelled) from skyrim. But i got no clue how to convert that music? I don't know where to put it either? i guess you'll set it active by a scripting area. A addentitycollidecall back func? i got no clue to be honest but i know they're more experienced modders on this forums so please help. Thanks Trollox. RE: Snt sounds [Help] - flamez3 - 01-21-2012 Get sony vegas or something and convert it into a .ogg sound. Then make a text file and put this into it: Quote:<SOUNDENTITY>Replace nameofsound with the name of the sound (keep the .ogg) Then in a function block. Add: PlaySoundAtEntity("", "Nameofsound.snt", "Player", 0, false); RE: Snt sounds [Help] - RawkBandMan - 01-22-2012 You could also use Audacity (which is free ) |