Need help on a few things - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Need help on a few things (/thread-13074.html) |
Need help on a few things - Death Icarus - 02-03-2012 im trying to get my intro to work right, and everything does except one thing. i want the player to look at a door and have it creak open about half way. all i cant get to happen to the door always be open, and the sound i want to play for the door opening plays over and over again. but my player making sounds, like breathing doesnt. heres whats i have set up. void OnStart() { SetPlayerActive(false); SetPlayerCrouching(true); FadeOut(0); FadeIn(3); AddTimer("T1", 3, "Intro"); AddTimer("T2", 6, "Intro"); AddTimer("T3", 9, "Intro"); AddTimer("T4", 12, "Intro"); AddTimer("T5", 15, "Intro"); } void Intro(string &in asTimer) { string x = asTimer; if (x == "T1") { PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); FadeOut(3); } else if (x == "T2") { FadeIn(3); PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false); StartPlayerLookAt("ScriptArea_2", 2, 2, ""); PlaySoundAtEntity("", "FORGOT THE SOUND FILE NAME", "Door1", 0, false); SetMoveObjectState("Door1", 0.50); } else if (x == "T3") { StopPlayerLookAt(); StartPlayerLookAt("ScriptArea_3", 1, 1, ""); } else if (x == "T4") { SetLampLit("DeskCandle1", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); StopPlayerLookAt(); } else if (x == "T5") { SetPlayerCrouching(false); SetPlayerActive(true); AddQuest("WakeUp", "WakeUp"); } } I have a level door up to unlock after the player completes 3 quest. But at the points when it unlocks. it just does, nothing to let the player know its unlocked. I need some advice on a good way to let the player know, like good sound, or music to use. And also, how can i make it look like the player is laying in bed at the start, then gets out. i messed around with a lot of stuff, but i cant get it right. |