Frictional Games Forum
[SCRIPT] How to do flying body ? - Printable Version

+- Frictional Games Forum (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: [SCRIPT] How to do flying body ? (/thread-13227.html)



How to do flying body ? - EpicLisbe - 02-10-2012

Hi, i wanna do a body that flews to the player but i dont know the script command and i dont know how to check cordinates



RE: How to do flying body ? - flamez3 - 02-10-2012

I am going to answer this question...No one answer with a negative response after that...k?

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "FlyingBody", true, 1);
}

void FlyingBody(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("nameofcorpse", afX, afY, afZ, "world");
}

afX - direction along the X-axis
afY - direction along the Y-axis
afZ - direction along the Z-axis



RE: How to do flying body ? - EpicLisbe - 02-10-2012

(02-10-2012, 06:45 PM)flamez3 Wrote: I am going to answer this question...No one answer with a negative response after that...k?

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "FlyingBody", true, 1);
}

void FlyingBody(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("nameofcorpse", afX, afY, afZ, "world");
}

afX - direction along the X-axis
afY - direction along the Y-axis
afZ - direction along the Z-axis
Yes but where i can see the afx afy and afz





RE: How to do flying body ? - flamez3 - 02-10-2012

(02-10-2012, 06:47 PM)EpicLisbe Wrote:
(02-10-2012, 06:45 PM)flamez3 Wrote: I am going to answer this question...No one answer with a negative response after that...k?

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "FlyingBody", true, 1);
}

void FlyingBody(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("nameofcorpse", afX, afY, afZ, "world");
}

afX - direction along the X-axis
afY - direction along the Y-axis
afZ - direction along the Z-axis
Yes but where i can see the afx afy and afz
On the corpse you are trying to throw. It will come up with X, Y and Z axis. Put around 10 in the specified axis you want the corpse to be thrown.




RE: How to do flying body ? - JenniferOrange - 02-11-2012

Try the wiki?
http://wiki.frictionalgames.com/hpl2/tutorials/scripting/scaresbyjenniferorange#scare_2_-_flying_jesus



RE: How to do flying body ? - Havi - 02-11-2012

I see people like my flying jesus... Big Grin


RE: How to do flying body ? - flamez3 - 02-11-2012

(02-11-2012, 10:46 AM)Havi Wrote: I see people like my flying jesus... Big Grin
?


RE: How to do flying body ? - Havi - 02-11-2012

(02-11-2012, 10:52 AM)flamez3 Wrote:
(02-11-2012, 10:46 AM)Havi Wrote: I see people like my flying jesus... Big Grin

?


Well, I guess I was first to ever include a flying corpse in a custom map... (this map wasn't very well made btw.) After that the expression "flying jesus" occurred. Big Grin