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Making a monster run to another path - Printable Version

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Making a monster run to another path - onv - 02-13-2012

I'm trying to find a way to get the monster running to another path.


Can anybody help me ?


RE: Making a monster run to another path - onv - 02-13-2012

Is that even possible ? Sad


RE: Making a monster run to another path - Your Computer - 02-13-2012

Edit the monster so that when he reaches a certain speed he starts to run.


RE: Making a monster run to another path - onv - 02-14-2012

What do you mean by "Edit the monster" ?Should i do something about his speed ?



RE: Making a monster run to another path - Your Computer - 02-14-2012

(02-14-2012, 08:54 AM)onv Wrote: What do you mean by "Edit the monster" ?Should i do something about his speed ?

Model editor: User defined variables.


RE: Making a monster run to another path - onv - 02-15-2012

And what should i change ? :3


RE: Making a monster run to another path - onv - 02-18-2012

Still searching.. Sad


RE: Making a monster run to another path - Acies - 02-18-2012

Your original question confuse me. To get a monster "running":
1. Open ModelEditor
2. Go to the animations tab
3. Change the path of the "walk" animation to the run "animation"
4.
Model editor: User defined variables.
5. --> Edit the speed of the monster.
Sölved.


RE: Making a monster run to another path - onv - 02-19-2012



If i try to remplace the walk animation by the run animation , this is showing me an error.


"Animations were not saved due to errors (blank fleids).


RE: Making a monster run to another path - Acies - 02-19-2012

The step events causes that. Try removing those for each animation :>