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Need help with fitting doors - LulleBulle - 02-20-2012

Hello. Anyone know the size for the door to fit perfectly? I'm using mansionbase door_way02 and mansion door.

I don't know which scales to use to make sure it fits perfectly into the door since 1/1/1 is too small. and you can see through the sides of the door.



Also, the reason Your Computer has written another answer is because i changed title/question to not cause a thread spam.


RE: Naming items error - Your Computer - 02-20-2012

Firstly, you have two keys: key1, according to what you have, is intended to be Room Key, and key_study is something else. However, inventory item names are not based on the name of the entity, they are based on what you provide for CustomSubItemTypeName. Secondly, it's not ".php", it's ".hps". Thirdly, the .lang file shouldn't contain special characters; if you want them to contain special characters, use the HplLangTool program. Finally, in XML when you use the less-than character, that's telling the parser you're starting a tag; you have to use HTML entities in their place when you intend otherwise.


RE: Naming items error - LulleBulle - 02-20-2012

(02-20-2012, 06:19 PM)Your Computer Wrote: Firstly, you have two keys: key1, according to what you have, is intended to be Room Key, and key_study is something else. However, inventory item names are not based on the name of the entity, they are based on what you provide for CustomSubItemTypeName. Secondly, it's not ".php", it's ".hps". Thirdly, the .lang file shouldn't contain special characters; if you want them to contain special characters, use the HplLangTool program. Finally, in XML when you use the less-than character, that's telling the parser you're starting a tag; you have to use HTML entities in their place when you intend otherwise.
Thank you, fixed it <3


RE: Need help with fitting doors - Stepper321 - 02-20-2012

Emm, youll need a door_Frame wich is near that too


RE: Need help with fitting doors - LulleBulle - 02-20-2012

(02-20-2012, 08:05 PM)Stepper321 Wrote: Emm, youll need a door_Frame wich is near that too
Thanks, I didn't realise that Big Grin