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[SCRIPT] Unexpected Token "{" - Printable Version

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+---- Thread: [SCRIPT] Unexpected Token "{" (/thread-13466.html)



Unexpected Token "{" - BadCoverMan - 02-20-2012

I've looked up and down this thing a lot, but I can't find the problem. I'm new to scripting.
Any help would be much appreciated! Blush

Spoiler below!

Void Intro(string &in asTimer)
{
if(asTimer == "FadeIn_1")
{
FadeIn(3);
}
if(asTimer == "Music_1")
{
PlayMusic("09_amb_safe.ogg", true, 1.00, 1, 5, true);
}
if(asTimer == "Stop_1")
{
StopMusic(2, 5);
}
}

void OnStart()
{
FadeOut(0);
AddTimer("FadeIn_1", 1, "Intro");
AddTimer("Music_1", 4, "Intro");
AddTimer("Stop_1", 64, "Intro");
}

{
AddEntityCollideCallback("Player", "StudyArea", "CollideStudy", true, 1);
}

void CollideStudy(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("LockedDoor_1", true, true);
PlaySoundAtEntity("DoorClose_1", "10_close_door.snt", "StudyArea", 2, false);
}

////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "LockedDoorKey_1", "LockedDoor_1", "UsedLockedDoorKey_1", true);
}

void UsedLockedDoorKey_1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LockedDoor_1", false, true);
PlaySoundAtEntity("", "unlock_door", "LockedDoor_1", 0, false);
RemoveItem("LockedDoorKey_1");
}





RE: Unexpected Token "{" - Your Computer - 02-20-2012

Code blocks should only be as part of a function definition or conditional statement, an array or enum declaration, or be a nested code block (and anything else i may have missed). The code block the error is pointing to does not follow those rules. Also, void shouldn't be capitalized.


RE: Unexpected Token "{" - BadCoverMan - 02-21-2012

(02-20-2012, 10:14 PM)Your Computer Wrote: Code blocks should only be as part of a function definition or conditional statement, an array or enum declaration, or be a nested code block (and anything else i may have missed). The code block the error is pointing to does not follow those rules. Also, void shouldn't be capitalized.
Ok so, I apologize if this seems annoying or naive, but... what?




RE: Unexpected Token "{" - Juby - 02-21-2012

(02-21-2012, 01:08 AM)BadCoverMan Wrote: Ok so, I apologize if this seems annoying or naive, but... what?
Well, basically you capitalized "void" in the very first function and you put a "AddEntityCollideCallback" in a no-good spot.

Spoiler below!


void Intro(string &in asTimer)
{
if(asTimer == "FadeIn_1") FadeIn(3);

if(asTimer == "Music_1") PlayMusic("09_amb_safe.ogg", true, 1.00f, 1, 5, true);

if(asTimer == "Stop_1") StopMusic(2, 5);
}

void OnStart()
{
AddEntityCollideCallback("Player", "StudyArea", "CollideStudy", true, 1);
FadeOut(0);
AddTimer("FadeIn_1", 1, "Intro");
AddTimer("Music_1", 4, "Intro");
AddTimer("Stop_1", 64, "Intro");
}

void CollideStudy(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("LockedDoor_1", true, true);
PlaySoundAtEntity("DoorClose_1", "10_close_door.snt", "StudyArea", 2, false);
}

void OnEnter()
{
AddUseItemCallback("", "LockedDoorKey_1", "LockedDoor_1", "UsedLockedDoorKey_1", true);
}

void UsedLockedDoorKey_1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LockedDoor_1", false, true);
PlaySoundAtEntity("", "unlock_door", "LockedDoor_1", 0, false);
RemoveItem("LockedDoorKey_1");
}





RE: Unexpected Token "{" - BadCoverMan - 02-21-2012

(02-21-2012, 02:35 AM)Juby Wrote: Well, basically you capitalized "void" in the very first function and you put a "AddEntityCollideCallback" in a no-good spot.

Spoiler below!


void Intro(string &in asTimer)
{
if(asTimer == "FadeIn_1") FadeIn(3);

if(asTimer == "Music_1") PlayMusic("09_amb_safe.ogg", true, 1.00f, 1, 5, true);

if(asTimer == "Stop_1") StopMusic(2, 5);
}

void OnStart()
{
AddEntityCollideCallback("Player", "StudyArea", "CollideStudy", true, 1);
FadeOut(0);
AddTimer("FadeIn_1", 1, "Intro");
AddTimer("Music_1", 4, "Intro");
AddTimer("Stop_1", 64, "Intro");
}

void CollideStudy(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("LockedDoor_1", true, true);
PlaySoundAtEntity("DoorClose_1", "10_close_door.snt", "StudyArea", 2, false);
}

void OnEnter()
{
AddUseItemCallback("", "LockedDoorKey_1", "LockedDoor_1", "UsedLockedDoorKey_1", true);
}

void UsedLockedDoorKey_1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LockedDoor_1", false, true);
PlaySoundAtEntity("", "unlock_door", "LockedDoor_1", 0, false);
RemoveItem("LockedDoorKey_1");
}


Thank you very much, I really appreciate it. It's working now.