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A glimpse at the horizon - Printable Version

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+--- Thread: A glimpse at the horizon (/thread-14073.html)

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RE: A glimpse at the horizon - SilentStriker - 04-30-2012

I would guess they use this engine because it's fun and easy to work with Smile


RE: A glimpse at the horizon - palistov - 04-30-2012

COM: I have a no-limits mindset when it comes to HPL2, a mindset shared by all of the Timorem members working on this project. There are lots of reasons we're doing this on HPL2, but I think I can speak for the whole group when I say the main reason is that we simply believe HPL2 has way more to offer than what the vast majority of custom story makers bring forth, and would like to explore those frontiers.


RE: A glimpse at the horizon - Traggey - 04-30-2012

Releasing it as an animnesia mod provides quick and easy isntallation for everyone and it's a terribly simple engine to work with. The choise of engine for this should really not be on your mind as it doesn't matter, Palistov could turn this thing into Unreal3 if he so wished.



RE: A glimpse at the horizon - palistov - 04-30-2012

(04-30-2012, 07:19 PM)Traggey Wrote: Palistov could turn this thing into Unreal3 if he so wished.

[Image: oh-stop-it-you.png]


RE: A glimpse at the horizon - nemesis567 - 04-30-2012

He can't.... (It's just not in his hands)

But Thomas can!!!

And will.

Back on topic. This looks promising, just don't make the mistake on working too much on what does not matter. I'll be checking out the progress.



RE: A glimpse at the horizon - Mine Turtle - 04-30-2012

(04-30-2012, 07:35 PM)nemesis567 Wrote: He can't.... (It's just not in his hands)

But Thomas can!!!

And will.

Back on topic. This looks promising, just don't make the mistake on working too much on what does not matter. I'll be checking out the progress.
Everything matters. Were making this mod as well-designed and as well thought through as possible.


RE: A glimpse at the horizon - palistov - 04-30-2012

(04-30-2012, 07:35 PM)nemesis567 Wrote: He can't.... (It's just not in his hands)



But Thomas can!!!



And will.
Was that a Thomas the Train reference? Or am I just insane O_O

If so, +10!




RE: A glimpse at the horizon - Statyk - 04-30-2012

WOULD YOU KIDS SETTLE DOWN? I'M GONE FOR A NIGHT AND WE REACH 5 PAGES.

[Image: funny-animal-captions-hot-damn.jpg]



RE: A glimpse at the horizon - nemesis567 - 04-30-2012

(04-30-2012, 07:52 PM)darkadders Wrote:
(04-30-2012, 07:35 PM)nemesis567 Wrote: He can't.... (It's just not in his hands)



But Thomas can!!!



And will.



Back on topic. This looks promising, just don't make the mistake on working too much on what does not matter. I'll be checking out the progress.

Everything matters. Were making this mod as well-designed and as well thought through as possible.
Not everything matters. That's an obtuse perception of things. Things must be excluded, cancelled, removed and the best way to reduce the amount of things that suffer from these is to plan it correctly and decide early what matters and what does not. But I'm confident that this development team(Timorem, I think) already knows that.


Quote:HPL2 has way more to offer than what the vast majority of custom story makers bring forth, and would like to explore those frontiers.

That's because HPL2 requires vast scripting knowledge to be used. If that was not enough there's no documentation on the configuration files. If someone made a tutorial about how to change these files(player vars, gui, level editor entities.......) you'd see that a lot more.

Scripting capabilities expand the engine's "frontiers", but it's still quite limited. Yet, FG's attempt to keep their game active totally worked.


RE: A glimpse at the horizon - Statyk - 04-30-2012

(04-30-2012, 08:49 PM)nemesis567 Wrote: 1) Not everything matters. That's an obtuse perception of things. Things must be excluded, cancelled, removed and the best way to reduce the amount of things that suffer from these is to plan it correctly and decide early what matters and what does not. But I'm confident that this development team(Timorem, I think) already knows that.




2) That's because HPL2 requires vast scripting knowledge to be used. If that was not enough there's no documentation on the configuration files. If someone made a tutorial about how to change these files(player vars, gui, level editor entities.......) you'd see that a lot more.
1) We have already carefully planned and developed what is necessary and what is not. Anything that is not yet made or will come up later, will be made at that time.

2) I'm not trying to sound rude, but it's not hard to go digging through all the files in the Amnesia redist and open up a few files in Notepad++. That's how I learned everything on how to tweak a FC and how to make models work properly. It's quite fun and simple to experiment things and see what happens. =]