main (33,47) : ERR : Expected ')' or ',' - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: main (33,47) : ERR : Expected ')' or ',' (/thread-14080.html) |
main (33,47) : ERR : Expected ')' or ',' - Shives - 03-18-2012 If I enter the map this happens main (33,47) : ERR : Expected ')' or ',' Where's my mistake? I can't find it Code: //////////////////////////// RE: main (33,47) : ERR : Expected ')' or ',' - flamez3 - 03-18-2012 //////////////////////////// // Run first time starting map void OnStart() { SetLightVisible("PointLight_3", false); AddEntityCollideCallback("Player", "ScriptArea_4", "Sound", true, 1); AddEntityCollideCallback("Player", "ScriptArea_3", "Wind", true, 1); SetEntityCallbackFunc("crowbar_1", "picker"); AddEntityCollideCallback("Player", "ScriptArea_6", "Soundz", true, 1); AddEntityCollideCallback("Player", "ScriptArea_9", "Heartbeat", true, 1); AddEntityCollideCallback("Player", "ScriptArea_10", "StopHeart", true, 1); SetEntityPlayerInteractCallback("chest_small_1", "Spieluhr", true); AddEntityCollideCallback("Player", "ScriptArea_11", "Shadow", true, 1); AddEntityCollideCallback("Player", "ScriptArea_5", "Monster", true, 1); AddEntityCollideCallback("Player", "ScriptArea_8", "closet", true, 1); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false); } void picker(string &in asEntity, string &in type) { SetEntityActive("ScriptArea_3", true); SetEntityActive("ScriptArea_11", true); } void Wind(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(1.0f, true); CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_1", false); CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_2", false); CreateParticleSystemAtEntity("", "ps_dust_whirl_large.ps", "ScriptArea_7", false); PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false); SetLampLit("chandelier_simple_short_1", false, true); AddTimer("", 2, "Noise"); } void Noise(string &in asTimer) { PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false); } void Heartbeat(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("Heartbeat", "Heart.snt", "chest_small_1", 0, false); StartPlayerLookAt("chest_small_1", 2, 1, "StopPlayerLookAt"); GiveSanityDamage(1.0f, true); SetLightVisible("PointLight_3", true); } void StopHeart(string &in asParent, string &in asChild, int alState) { StopSound("Heartbeat", 2); } void Spieluhr(string &in asEntity) { AddTimer("", 2, "Musik"); } void Musik(string &in asTimer) { SetEntityActive("ScriptArea_8", true); SetEntityActive("ScriptArea_5", true); PlaySoundAtEntity("", "Spieluhr.snt", "chest_small_1", 0, false); } void Shadow(string &in asParent, string &in asChild, int alState) { SetEntityActive("grunt", true); GiveSanityDamage(1.0f, true); } void Soundz(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "amb_idle_whimp.snt", "Player", 0, false); } void Monster(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); } Got rid of the fadelight. Use these instructions: FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime); Changes the properties of a light. asLightName - internal name afR - red value afG - green value afB - blue value afA - alpha value afRadius - radius of the light. -1 means keeping the radius afTime - time in seconds until change is done RE: main (33,47) : ERR : Expected ')' or ',' - Shives - 03-18-2012 thank you,I replaced fade light with SetLightVisible Now it works RE: main (33,47) : ERR : Expected ')' or ',' - Damascus - 03-18-2012 I think the only problem with your FadeLightTo was that you should have used "0.0f" instead of "0f" RE: main (33,47) : ERR : Expected ')' or ',' - flamez3 - 03-19-2012 Tried that didn't work |