Frictional Games Forum (read-only)
[SCRIPT] combining glass container with acid - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: [SCRIPT] combining glass container with acid (/thread-14397.html)



combining glass container with acid - zombiehacker595 - 04-01-2012

what would the script be to get a glass container and collect acid from an acid container?


RE: combining glass container with acid - Xanthos - 04-01-2012

What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?


RE: combining glass container with acid - zombiehacker595 - 04-01-2012

(04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?


as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?



RE: combining glass container with acid - Xanthos - 04-01-2012

(04-01-2012, 03:27 AM)zombiehacker595 Wrote:
(04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?


as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?


Easy,
Put a script area above the glass container where you use the item on and name it "AcidGet"

Now the script

AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
}


RE: combining glass container with acid - zombiehacker595 - 04-01-2012

(04-01-2012, 03:34 AM)Xanthos Wrote:
(04-01-2012, 03:27 AM)zombiehacker595 Wrote:
(04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?


as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?


Easy,
Put a script area above the glass container where you use the item on and name it "AcidGet"

Now the script

AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
}
{
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent");
}
wont work all names are same as level editor?






RE: combining glass container with acid - Xanthos - 04-01-2012

(04-01-2012, 03:49 AM)zombiehacker595 Wrote:
(04-01-2012, 03:34 AM)Xanthos Wrote:
(04-01-2012, 03:27 AM)zombiehacker595 Wrote:
(04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?


as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?


Easy,
Put a script area above the glass container where you use the item on and name it "AcidGet"

Now the script

AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
}
{
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent");
}
wont work all names are same as level editor?


What's the error?
"Can't use this item this way"


RE: combining glass container with acid - zombiehacker595 - 04-01-2012

(04-01-2012, 03:50 AM)Xanthos Wrote:
(04-01-2012, 03:49 AM)zombiehacker595 Wrote:
(04-01-2012, 03:34 AM)Xanthos Wrote:
(04-01-2012, 03:27 AM)zombiehacker595 Wrote:
(04-01-2012, 03:22 AM)Xanthos Wrote: What exactly do you mean?
A Acid Jar and if you use a glass jar on it you get acid jar?


as in the acid container Special>Acid Container
and Item>Glass Container
how would i script it so that when i click on the acid container with the glass container i get a glass jar of acid?


Easy,
Put a script area above the glass container where you use the item on and name it "AcidGet"

Now the script

AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
}
{
AddUseItemCallback("", "Glass_jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Glass_jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "glass_container_mix_done_1.ent");
}
wont work all names are same as level editor?


What's the error?
"Can't use this item this way"
yea but in the script was i supposed to change the script to acid get or is the acidscript part sposed to be the script?



RE: combining glass container with acid - Xanthos - 04-01-2012

I will bold in the script parts you change

AddUseItemCallback("", "Name of empty Glass jar", "AcidGet", "AcidScript", true);
}
void AcidScript(string &in asItem, string &in asEntity)
{
RemoveItem("Name of empty Glass Jar");
GiveSanityBoostSmall();
GiveItemFromFile("Acid_Glass_Jar", "FILENAME.ent");
}
Acid_Glass_Jar is the subname for the extraEnglish.lang