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Script Help Please! - Printable Version

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+---- Thread: Script Help Please! (/thread-14422.html)



Script Help Please! - EthanLancaster - 04-01-2012

I have been trying to make it to were you get in an elevator and it automatically puts you in the next map. I have been looking at the script all day and I cant find the error. There is no error message. It doesnt do anything. Please help!

void OnStart ()
{
AddUseItemCallback("", "OldWineCellarKey", "metal_4", "KeyOnDoor", true);
}

void scareactivate2(string &in asParent , string &in asChild , int alState)
{

SetEntityActive("Monster 1" , true);
AddEnemyPatrolNode("Monster 1", "PathArea_1", 0.0f, "true");
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("metal_4", false, true);
PlaySoundAtEntity("", "unlock_door", "metal_4", 1, false);
RemoveItem("OldWineCellarKey");
GiveSanityBoostSmall();
PlayGuiSound("react_breath_slow", 0.5f);
}

void toalone_in_the_dark_cellar(string &in asParent, string &in asChild, int alState)
{
ChangeMap("alone_in_the_dark_cellar.map", "from_02", "", "");
}

void OnLeave()
{
SetupLoadScreen("LoadingText", "alone_in_the_dark_1st_floor", 0, "alone_in_the_dark_1st_floor.jpg");
}



RE: Script Help Please! - Putmalk - 04-01-2012

How does this work? Is there supposed to be an area collide that's supposed to activate the toalone_in_the_dark_cellar function? Or does that occured after you hit a switch or something?



RE: Script Help Please! - Strembitsky - 04-01-2012

You don't have a callback to initiate the toalone_in_the_dark_cellar function.


RE: Script Help Please! - Putmalk - 04-01-2012

(04-01-2012, 08:17 PM)Strembitsky Wrote: You don't have a callback to initiate the toalone_in_the_dark_cellar function.
Pretty much this,
AddEntityCollideCallback("Player", "Area_Elevator", string& "toalone_in_the_dark_cellar", false, 1);

Try something like that in your OnStart() function! Good luck!