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[LVL ED] Background music? - Printable Version

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Background music? - kiruclanz - 04-06-2012

Anyone know how to put in background music into a level of a custom story once you spawn? I'm new at this so don't just give me the line of code tell me where I'm supposed to put it and stuff lol Tongue



RE: Background music? - Strembitsky - 04-06-2012

PlayMusic.


RE: Background music? - kiruclanz - 04-06-2012

(04-06-2012, 02:19 AM)Strembitsky Wrote: PlayMusic.
How do i make it specify which file?



RE: Background music? - Your Computer - 04-06-2012

(04-06-2012, 02:29 AM)kiruclanz Wrote: How do i make it specify which file?

http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#sounds_music


RE: Background music? - JetlinerX - 04-06-2012

My best help:


PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);

asMusicFile - the music to play + extension .ogg (MUST BE IN QUOTES)


abLoop - determines whether a music track should loop (True - Yes, False - No)


afVolume - volume of the music (No idea, I usually set mine to 100)


afFadeTime - time in seconds until music reaches full volume (Lower number, faster fade in)


alPrio - priority of the music. only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc






RE: Background music? - jessehmusic - 04-06-2012

(04-06-2012, 02:16 AM)kiruclanz Wrote: Anyone know how to put in background music into a level of a custom story once you spawn? I'm new at this so don't just give me the line of code tell me where I'm supposed to put it and stuff lol Tongue
PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);