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App Store version constantly Crashes - Printable Version

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+---- Thread: App Store version constantly Crashes (/thread-14578.html)

Pages: 1 2


App Store version constantly Crashes - dutch - 04-07-2012

The new App store version is completely unstable on my machine, and causes me to hard reboot my machine when the game goes down mid-sesh. At this point, the game is unplayable. Please fix ASAP, I really want to play it.

13" Macbook Pro
4g RAM 1333 MHz DDR3
Intel HD 3000
2.7 GHz Intel Core i7
Version 10.6.8


RE: App Store version constantly Crashes - dutch - 04-07-2012

(04-07-2012, 05:09 AM)dutch Wrote: The new App store version is completely unstable on my machine, and causes me to hard reboot my machine when the game goes down mid-session. At this point, the game is unplayable. Please fix ASAP, I really want to play it.
(04-07-2012, 05:09 AM)dutch Wrote: Computer Specs-
(04-07-2012, 05:09 AM)dutch Wrote: 13" Macbook Pro
4g RAM 1333 MHz DDR3
Intel HD 3000
2.7 GHz Intel Core i7
Version 10.6.8
Also, I have tried various settings, and now simply play it on the lowest possible. It seems to run longer with the minimum, but will still completely freeze my computer. I have now seen this very same complaint from several reviewers in the App Store, so apparently it's not just a corrupted download or my machine in particular.





RE: App Store version constantly Crashes - jens - 04-07-2012

Please post the hpl.log from ~/application support/fictionalgames/amnesia


RE: App Store version constantly Crashes - dutch - 04-07-2012

(04-07-2012, 11:21 AM)jens Wrote: Please post the hpl.log from ~/application support/fictionalgames/amnesia
For some reason I don't have a fictionalgames directory in my application support... Could it be located elsewhere, or perhaps this is this issue?


RE: App Store version constantly Crashes - Urkle - 04-08-2012

There should be a frictional games folder in application support. That is the only place amnesia stores it's settings and saved game progress.


RE: App Store version constantly Crashes - dutch - 04-08-2012

Sorry guys, I looked in the wrong app support location. Here is the hpl.log you requested



Spoiler below!
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20120315110559

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel Inc.
Renderer: Intel HD Graphics 3000 OpenGL Engine
Version: 2.1 APPLE-1.6.38
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 0
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 22 2010
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Built-in Output(OpenAL default)
Trying to open device 'Built-in Output'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 472 ms
Entities: 80 ms
Compilation: 0 ms
Total: 558 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Dutch' Path: '/Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/'
-------- BEGIN LOAD FROM /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_Archives_2012_4_7_0_12_45_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '03_archives.map' ---------
Cache Loading: 915 ms
Entities: 1030 ms
Compilation: 100 ms
Total: 2264 ms
Meshes created: 300
Bodies created: 92
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
-------- Loading map '02_entrance_hall.map' ---------
Cache Loading: 2019 ms
Entities: 1580 ms
Compilation: 27 ms
Total: 3775 ms
Meshes created: 123
Bodies created: 43
-------- Loading complete ---------
-------- BEGIN SAVE TO: /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_EntranceHall_2012_4_7_1_0_11_0.sav ---------
WARNING: particle system 0 in chandelier_simple_4 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_4 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_4 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_4 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_5 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_5 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_5 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_5 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_6 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_6 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_6 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_6 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_7 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_7 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_7 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_7 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_8 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_8 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_8 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_8 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_9 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_9 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_9 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_9 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_12 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_12 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_12 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_12 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_short_3 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_short_3 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_short_3 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_short_3 does not exist anymore!
-------- END SAVE ---------
Saving main config.
Saving user config.
-------- Loading map '03_archives.map' ---------
Cache Loading: 888 ms
Entities: 1904 ms
Compilation: 101 ms
Total: 3117 ms
Meshes created: 300
Bodies created: 92
-------- Loading complete ---------
-------- BEGIN SAVE TO: /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_Archives_2012_4_7_1_6_6_0.sav ---------
WARNING: particle system 0 in chandelier_nice_1 does not exist anymore!
WARNING: particle system 1 in chandelier_nice_1 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_1 does not exist anymore!
WARNING: particle system 3 in chandelier_nice_1 does not exist anymore!
WARNING: particle system 0 in chandelier_nice_3 does not exist anymore!
WARNING: particle system 1 in chandelier_nice_3 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_3 does not exist anymore!
WARNING: particle system 3 in chandelier_nice_3 does not exist anymore!
WARNING: particle system 0 in chandelier_nice_4 does not exist anymore!
WARNING: particle system 1 in chandelier_nice_4 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_4 does not exist anymore!
WARNING: particle system 3 in chandelier_nice_4 does not exist anymore!
WARNING: particle system 0 in chandelier_nice_5 does not exist anymore!
WARNING: particle system 1 in chandelier_nice_5 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_5 does not exist anymore!
WARNING: particle system 3 in chandelier_nice_5 does not exist anymore!
WARNING: particle system 0 in chandelier_nice_6 does not exist anymore!
WARNING: particle system 1 in chandelier_nice_6 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_6 does not exist anymore!
WARNING: particle system 3 in chandelier_nice_6 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 0 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_5 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_5 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_5 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_5 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_5 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_6 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_6 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_6 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_6 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_6 does not exist anymore!
WARNING: particle system 0 in candlestick02_2 does not exist anymore!
WARNING: particle system 0 in chandelier_nice_7 does not exist anymore!
WARNING: particle system 1 in chandelier_nice_7 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_7 does not exist anymore!
WARNING: particle system 3 in chandelier_nice_7 does not exist anymore!
WARNING: particle system 0 in chandelier_nice_8 does not exist anymore!
WARNING: particle system 1 in chandelier_nice_8 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_8 does not exist anymore!
WARNING: particle system 3 in chandelier_nice_8 does not exist anymore!
WARNING: particle system 0 in chandelier_nice_9 does not exist anymore!
WARNING: particle system 1 in chandelier_nice_9 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_9 does not exist anymore!
WARNING: particle system 3 in chandelier_nice_9 does not exist anymore!
WARNING: particle system 0 in candlestick_tri_3 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_3 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_3 does not exist anymore!
WARNING: particle system 0 in candlestick_tri_4 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_4 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_4 does not exist anymore!
WARNING: particle system 0 in bonfire_1 does not exist anymore!
WARNING: particle system 0 in bonfire_2 does not exist anymore!
WARNING: particle system 0 in candlestick_tri_5 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_5 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_5 does not exist anymore!
WARNING: particle system 0 in bonfire_3 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_wall_1 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_wall_2 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_wall_3 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_ceiling_4 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_wall_4 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_ceiling_5 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_ceiling_6 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_ceiling_7 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_ceiling_8 does not exist anymore!
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WARNING: particle system 0 in hanging_lantern_ceiling_10 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_wall_5 does not exist anymore!
WARNING: particle system 0 in hanging_lantern_wall_6 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 0 in candlestick02_3 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_10 does not exist anymore!
WARNING: particle system 0 in candlestick02_4 does not exist anymore!
-------- END SAVE ---------
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'react_scare6.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
-------- BEGIN SAVE TO: /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_Archives_2012_4_7_1_22_4_0.sav ---------
WARNING: particle system 0 in chandelier_nice_1 does not exist anymore!
WARNING: particle system 1 in chandelier_nice_1 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_1 does not exist anymore!
WARNING: particle system 3 in chandelier_nice_1 does not exist anymore!
WARNING: particle system 0 in chandelier_nice_3 does not exist anymore!
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WARNING: particle system 1 in chandelier_nice_5 does not exist anymore!
WARNING: particle system 2 in chandelier_nice_5 does not exist anymore!
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WARNING: particle system 1 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_3 does not exist anymore!
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WARNING: particle system 1 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_4 does not exist anymore!
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WARNING: particle system 4 in candlestick_floor_5 does not exist anymore!
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WARNING: particle system 1 in candlestick_floor_6 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_6 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_6 does not exist anymore!
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-------- END SAVE ---------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 475 ms
Entities: 73 ms
Compilation: 0 ms
Total: 555 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
-------- BEGIN LOAD FROM /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_Archives_2012_4_7_1_22_4_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '03_archives.map' ---------
Cache Loading: 932 ms
Entities: 997 ms
Compilation: 100 ms
Total: 2251 ms
Meshes created: 300
Bodies created: 92
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
ERROR: Could not find sound entity 'SoundSecretBook_3'
ERROR: Could not find sound entity 'SoundSecretBook_1'
ERROR: Could not find sound entity 'SoundSecretBook_2'
ERROR: Couldn't create SoundEntity 'react_scare6.snt'
-------- Loading map '02_entrance_hall.map' ---------
Cache Loading: 856 ms
Entities: 887 ms
Compilation: 27 ms
Total: 1829 ms
Meshes created: 123
Bodies created: 43
-------- Loading complete ---------
-------- BEGIN SAVE TO: /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_EntranceHall_2012_4_7_1_27_31_0.sav ---------
WARNING: particle system 0 in chandelier_simple_4 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_4 does not exist anymore!
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-------- END SAVE ---------
-------- Loading map '05_wine_cellar.map' ---------
Cache Loading: 650 ms
Entities: 2502 ms
Compilation: 21 ms
Total: 3630 ms
Meshes created: 138
Bodies created: 45
-------- Loading complete ---------
-------- BEGIN SAVE TO: /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_WineCellar_2012_4_7_1_28_48_0.sav ---------
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WARNING: particle system 0 in torch_static01_9 does not exist anymore!
WARNING: particle system 0 in torch_static01_10 does not exist anymore!
WARNING: particle system 0 in torch_static01_11 does not exist anymore!
WARNING: particle system 0 in candlestick02_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_3 does not exist anymore!
WARNING: particle system 0 in candlestick02_3 does not exist anymore!
-------- END SAVE ---------
WARNING: Entity 'AreaEndBlood_0' does not exist!
-------- BEGIN SAVE TO: /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_WineCellar_2012_4_7_1_39_50_0.sav ---------
WARNING: particle system 0 in torch_static01_4 does not exist anymore!
WARNING: particle system 0 in candlestick01_2 does not exist anymore!
WARNING: particle system 0 in candlestick01_3 does not exist anymore!
WARNING: particle system 0 in candlestick02_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_3 does not exist anymore!
WARNING: particle system 0 in candlestick02_3 does not exist anymore!
-------- END SAVE ---------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 465 ms
Entities: 74 ms
Compilation: 1 ms
Total: 546 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
-------- BEGIN LOAD FROM /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_WineCellar_2012_4_7_1_39_50_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '05_wine_cellar.map' ---------
Cache Loading: 669 ms
Entities: 738 ms
Compilation: 21 ms
Total: 1599 ms
Meshes created: 138
Bodies created: 45
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
WARNING: Entity 'torch_static01_1' with type 0 and subtype 4 does not exist!
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
-------- Loading map '02_entrance_hall.map' ---------
Cache Loading: 678 ms
Entities: 978 ms
Compilation: 27 ms
Total: 1741 ms
Meshes created: 123
Bodies created: 43
-------- Loading complete ---------
-------- BEGIN SAVE TO: /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_EntranceHall_2012_4_7_1_46_23_0.sav ---------
WARNING: particle system 0 in chandelier_simple_4 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_4 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_4 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_4 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_5 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_5 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_5 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_5 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_6 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_6 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_6 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_6 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_7 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_7 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_7 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_7 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_8 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_8 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_8 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_8 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_9 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_9 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_9 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_9 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_12 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_12 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_12 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_12 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_short_3 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_short_3 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_short_3 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_short_3 does not exist anymore!
-------- END SAVE ---------
WARNING: Entity 'AreaSlime2_3' does not exist!
-------- Loading map '04_wine_cellar_lab.map' ---------
Cache Loading: 773 ms
Entities: 1095 ms
Compilation: 14 ms
Total: 2168 ms
Meshes created: 178
Bodies created: 28
-------- Loading complete ---------
-------- BEGIN SAVE TO: /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_WineCellarLab_2012_4_7_1_46_50_0.sav ---------
WARNING: particle system 0 in torch_static01_12 does not exist anymore!
WARNING: particle system 0 in torch_static01_14 does not exist anymore!
WARNING: particle system 0 in torch_static01_15 does not exist anymore!
-------- END SAVE ---------
-------- BEGIN SAVE TO: /Users/mlfox64/Library/Application Support/Frictional Games/Amnesia/Main/Dutch/AutoSave_WineCellarLab_2012_4_7_1_47_14_0.sav ---------
WARNING: particle system 0 in torch_static01_12 does not exist anymore!
WARNING: particle system 0 in torch_static01_14 does not exist anymore!
WARNING: particle system 0 in torch_static01_15 does not exist anymore!
-------- END SAVE ---------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 467 ms
Entities: 136 ms
Compilation: 1 ms
Total: 610 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 26.946517
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|




RE: App Store version constantly Crashes - jens - 04-09-2012

Can you play the game until it crashes and then without starting the game again take the hpl.log and upload it. The hpl.log is re-created every time you play and the one you posted seems to be from when you have played and stopped playing without any crash.



RE: App Store version constantly Crashes - snrdir - 04-10-2012

Having the exact same issue here:

13" MacBook Pro
8 GB RAM
2.3 GHz Intel Core i5
Intel HD 3000 512 MB
OS X Lion 10.7.3 (11D50d)
Here's the full text of my hpl.log file:

Spoiler below!
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20120315110559

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel Inc.
Renderer: Intel HD Graphics 3000 OpenGL Engine
Version: 2.1 APPLE-7.18.11
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 0
ShaderModel 4: 0
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 22 2010
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Built-in Output(OpenAL default)
Trying to open device 'Built-in Output'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 482 ms
Entities: 97 ms
Compilation: 1 ms
Total: 587 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Username' Path: '/Users/username/Library/Application Support/Frictional Games/Amnesia/Main/Username/'
Saving main config.
Saving user config.
-------- BEGIN LOAD FROM /Users/username/Library/Application Support/Frictional Games/Amnesia/Main/Username/AutoSave_Archives_2012_4_8_0_15_53_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '03_archives.map' ---------
Cache Loading: 1097 ms
Entities: 1118 ms
Compilation: 120 ms
Total: 2599 ms
Meshes created: 300
Bodies created: 92
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'



RE: App Store version constantly Crashes - Urkle - 04-10-2012

Does the apple crash reporter dialog appear? Can you post the output of that?


RE: App Store version constantly Crashes - dutch - 04-11-2012

When my version freezes I have to completely hard reboot my computer, and no crash report pops up after the reboot.