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Player in Penumbra and HPL1 - Printable Version

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Player in Penumbra and HPL1 - iPlayer - 04-14-2012

Hi. I want to know how FrictionalGames has solved, that dynamic bodies dont move when the player collide with them. I'm using Newton 2.33, too. But the PlayerBody(Cylinder) where a playercontroller joint is attached, push all dynamic bodies away. So that the bodies "wabble" when they are on walls. Currently i have checked Penumbra and HPL1 sourcecode, but cant find a solution Sad
I'm sorry for my bad english Angel



RE: Player in Penumbra and HPL1 - iPlayer - 04-17-2012

No Idea?