Area Script Question - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Area Script Question (/thread-15006.html) |
Area Script Question - TheGilgameshZocker - 04-22-2012 How can I set an Area from inactive to active? Things like SetAreaActive("example_area") didn't work. It would be very nice if you could post me a script part like on the tutorials threads on Frictional Games Wiki. Thanks for replies RE: Area Script Question - Homicide13 - 04-22-2012 You cannot (at least as far as I know). If you want to remove for example a collide callback with the area, you should use the RemoveEntityCollideCallback function (you can find details about it it here: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions ). RE: Area Script Question - Cranky Old Man - 04-22-2012 You can add callbacks in other functions than just OnStart(): Code: AddEntityCollideCallback("Player", "Area_37", "Function_86", true, 1); RE: Area Script Question - Putmalk - 04-22-2012 SetEntityActive works with areas just fine. RE: Area Script Question - Strembitsky - 04-23-2012 Yeah, you can simply do SetEntityActive("Area_Name", false); to disable an area. |