Can Main Menu have scripts? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Can Main Menu have scripts? (/thread-15016.html) |
Can Main Menu have scripts? - Rapture - 04-23-2012 For my project, turning it into a Full Conversion. I'm kinda confused, I hear you don't always have to do this, can you give reasons to why I should make a Full Conversion? Like example Main Menus, should require a Full Conversion. But on to my question, can you put scripting in a custom Main Menu. I was wondering if I could put a 360 degree turning around script in it. RE: Can Main Menu have scripts? - Strembitsky - 04-23-2012 I'd assume so, as the Main Menu is a map. RE: Can Main Menu have scripts? - Statyk - 04-23-2012 You can NOT add a script to a menu. It may be a .map but it doesn't work the same as if you were playing a game. If you wanted to make a 360 degree spin, you would have to import all the room pieces into a 3D program and animate a 360 spin from the center. Then export the whole room as a single .dae (seperate meshes). Reasons for making a FC include: - New Menu background - Font and text colors - System icons/graphics - Shader changes - Lantern changes - System sound changes (player jump, sanity clicks, etc.) That's all off the top of my head. It's mainly system changes. That's about it. RE: Can Main Menu have scripts? - Putmalk - 04-23-2012 Actually didn't know the main menu was a map...I put a brute down in the staircase, so cool. xD And a suitor + violin in justine, haha. RE: Can Main Menu have scripts? - Stepper321 - 04-23-2012 I've put the grunt playing piano |